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/*************************************************************************
* Copyright (C) 2010 Tavian Barnes <tavianator@tavianator.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/**
* @file
* Entire scenes.
*/
/** Render quality flags. */
enum {
DMNSN_RENDER_NONE = 0, /**< Render nothing. */
DMNSN_RENDER_PIGMENT = 1 << 0, /**< Render pigments. */
DMNSN_RENDER_LIGHTS = 1 << 1, /**< Render lights and shadows. */
DMNSN_RENDER_FINISH = 1 << 2, /**< Render object finishes. */
DMNSN_RENDER_TRANSLUCENCY = 1 << 3, /**< Render translucency/refraction. */
DMNSN_RENDER_REFLECTION = 1 << 4, /**< Render specular reflection. */
DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE /**< Render everything. */
};
/** Render quality. */
typedef unsigned int dmnsn_quality;
/** An entire scene. */
typedef struct dmnsn_scene {
/* World attributes */
dmnsn_color background; /**< Background color. */
dmnsn_color ambient; /**< Global ambient color. */
dmnsn_sky_sphere *sky_sphere; /**< Sky sphere. */
dmnsn_texture *default_texture; /**< Default object texture. */
/** Camera. */
dmnsn_camera *camera;
/** Canvas. */
dmnsn_canvas *canvas;
/** Objects. */
dmnsn_array *objects;
/** Lights. */
dmnsn_array *lights;
/** Render quality. */
dmnsn_quality quality;
/** Recursion limit. */
unsigned int reclimit;
/** Adaptive depth control bailout. */
double adc_bailout;
/** Number of parallel threads. */
unsigned int nthreads;
/** Timers. */
dmnsn_timer *bounding_timer;
dmnsn_timer *render_timer;
} dmnsn_scene;
/**
* Create a scene.
* @return A new empty scene.
*/
dmnsn_scene *dmnsn_new_scene(void);
/**
* Delete a scene.
* @param[in,out] scene The scene to delete.
*/
void dmnsn_delete_scene(dmnsn_scene *scene);
/**
* Initialize a scene.
* @param[in,out] scene The scene to initalize.
*/
void dmnsn_initialize_scene(dmnsn_scene *scene);
/**
* Add an object to a scene.
*/
void dmnsn_scene_add_object(dmnsn_scene *scene, dmnsn_object *object);
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