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/*************************************************************************
* Copyright (C) 2009-2010 Tavian Barnes <tavianator@tavianator.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/**
* @file
* Pre-defined camera types.
*/
/**
* A perspective camera. The camera is located at the origin, looking at
* (0, 0, 1). The feild of view is the section of the plane z = 1 from
* (-0.5, -0.5) to (0.5, 0.5). Rays are transformed by the camera's
* transformation matrix.
* @return A perspective camera.
*/
dmnsn_camera *dmnsn_new_perspective_camera(void);
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