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/*************************************************************************
* Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/*
* libdimension - a library for photo-realistic 3-D rendering
*/
#ifndef DIMENSION_H
#define DIMENSION_H
/* Handle inlines nicely without cheating and making them static. The
DMNSN_INLINE macro is set appropriately for the version of C you're using,
and non-inline versions are emitted in exactly one translation unit when
necessary. */
#ifndef DMNSN_INLINE
#ifdef __cplusplus
/* C++ inline semantics */
#define DMNSN_INLINE inline
#elif (__STDC_VERSION__ >= 199901L)
/* C99 inline semantics */
#define DMNSN_INLINE inline
#elif defined(__GNUC__)
/* GCC inline semantics */
#define DMNSN_INLINE __extension__ extern __inline__
#else
/* Unknown C - mark functions static and hope the compiler is smart enough
to inline them */
#define DMNSN_INLINE static
#endif
#endif
#ifdef __cplusplus
/* We've been included from a C++ file; mark everything here as extern "C" */
extern "C" {
#endif
#include <dimension/error.h>
#include <dimension/array.h>
#include <dimension/progress.h>
#include <dimension/geometry.h>
#include <dimension/color.h>
#include <dimension/canvas.h>
#include <dimension/gl.h>
#include <dimension/png.h>
#include <dimension/object.h>
#include <dimension/objects.h>
#include <dimension/camera.h>
#include <dimension/cameras.h>
#include <dimension/scene.h>
#include <dimension/raytrace.h>
#ifdef __cplusplus
}
#endif
#endif /* DIMENSION_H */
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