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/*************************************************************************
* Copyright (C) 2010 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "dimension_impl.h"
#include <stdlib.h>
static dmnsn_bvst_node *dmnsn_new_bvst_node();
static void dmnsn_delete_bvst_node(dmnsn_bvst_node *node);
/* Return an empty tree */
dmnsn_bvst *
dmnsn_new_bvst()
{
dmnsn_bvst *tree = malloc(sizeof(dmnsn_bvst));
if (tree) {
tree->root = NULL;
} else {
dmnsn_error(DMNSN_SEVERITY_HIGH, "BVST allocation failed.");
}
return tree;
}
/* Recursively copy the nodes of a BVST */
static dmnsn_bvst_node *
dmnsn_bvst_copy_recursive(dmnsn_bvst_node *root)
{
dmnsn_bvst_node *node = dmnsn_new_bvst_node();
*node = *root;
if (node->contains) {
node->contains = dmnsn_bvst_copy_recursive(node->contains);
node->contains->parent = node;
}
if (node->container) {
node->container = dmnsn_bvst_copy_recursive(node->container);
node->container->parent = node;
}
return node;
}
/* Copy a BVST */
dmnsn_bvst *
dmnsn_bvst_copy(dmnsn_bvst *tree)
{
dmnsn_bvst *copy = dmnsn_new_bvst();
if (tree->root)
copy->root = dmnsn_bvst_copy_recursive(tree->root);
else
copy->root = NULL;
return copy;
}
/* Recursively free a BVST */
void
dmnsn_delete_bvst_recursive(dmnsn_bvst_node *node)
{
if (node) {
dmnsn_delete_bvst_recursive(node->contains);
dmnsn_delete_bvst_recursive(node->container);
dmnsn_delete_bvst_node(node);
}
}
/* Free a BVST */
void
dmnsn_delete_bvst(dmnsn_bvst *tree)
{
if (tree) {
dmnsn_delete_bvst_recursive(tree->root);
free(tree);
}
}
/* Return whether node1 contains node2 */
static int dmnsn_box_contains(dmnsn_vector p,
dmnsn_vector min, dmnsn_vector max);
/* Expand node to contain the bounding box from min to max */
static void dmnsn_bvst_node_swallow(dmnsn_bvst_node *node,
dmnsn_vector min, dmnsn_vector max);
/* Insert an object into the tree */
void
dmnsn_bvst_insert(dmnsn_bvst *tree, dmnsn_object *object)
{
dmnsn_bvst_node *node = dmnsn_new_bvst_node(), *parent = tree->root;
/* Store the inverse of the transformation matrix */
object->trans_inv = dmnsn_matrix_inverse(object->trans);
node->contains = NULL;
node->container = NULL;
node->parent = NULL;
node->object = object;
/* Calculate the new bounding box by finding the minimum coordinate of the
transformed corners of the object's original bounding box */
node->min = dmnsn_matrix_vector_mul(object->trans, object->min);
node->max = node->min;
dmnsn_vector corner;
corner = dmnsn_new_vector(object->min.x, object->min.y, object->max.z);
corner = dmnsn_matrix_vector_mul(object->trans, corner);
dmnsn_bvst_node_swallow(node, corner, corner);
corner = dmnsn_new_vector(object->min.x, object->max.y, object->min.z);
corner = dmnsn_matrix_vector_mul(object->trans, corner);
dmnsn_bvst_node_swallow(node, corner, corner);
corner = dmnsn_new_vector(object->min.x, object->max.y, object->max.z);
corner = dmnsn_matrix_vector_mul(object->trans, corner);
dmnsn_bvst_node_swallow(node, corner, corner);
corner = dmnsn_new_vector(object->max.x, object->min.y, object->min.z);
corner = dmnsn_matrix_vector_mul(object->trans, corner);
dmnsn_bvst_node_swallow(node, corner, corner);
corner = dmnsn_new_vector(object->max.x, object->min.y, object->max.z);
corner = dmnsn_matrix_vector_mul(object->trans, corner);
dmnsn_bvst_node_swallow(node, corner, corner);
corner = dmnsn_new_vector(object->max.x, object->max.y, object->min.z);
corner = dmnsn_matrix_vector_mul(object->trans, corner);
dmnsn_bvst_node_swallow(node, corner, corner);
corner = dmnsn_new_vector(object->max.x, object->max.y, object->max.z);
corner = dmnsn_matrix_vector_mul(object->trans, corner);
dmnsn_bvst_node_swallow(node, corner, corner);
/* Now insert the node */
while (parent) {
if (dmnsn_box_contains(node->min, parent->min, parent->max)
&& dmnsn_box_contains(node->max, parent->min, parent->max)) {
/* parent fully contains node */
if (parent->contains)
parent = parent->contains;
else {
/* We found our parent; insert node into the tree */
parent->contains = node;
node->parent = parent;
break;
}
} else {
/* Expand node's bounding box to fully contain parent's if it doesn't
already */
dmnsn_bvst_node_swallow(node, parent->min, parent->max);
/* node now fully contains parent */
if (parent->container)
parent = parent->container;
else {
/* We found our parent; insert node into the tree */
parent->container = node;
node->parent = parent;
break;
}
}
}
dmnsn_bvst_splay(tree, node);
}
/* Return whether p is within the axis-aligned box with corners min and max */
static int
dmnsn_box_contains(dmnsn_vector p, dmnsn_vector min, dmnsn_vector max)
{
return (p.x >= min.x && p.y >= min.y && p.z >= min.z)
&& (p.x <= max.x && p.y <= max.y && p.z <= max.z);
}
/* Expand node to contain the bounding box from min to max */
static void
dmnsn_bvst_node_swallow(dmnsn_bvst_node *node,
dmnsn_vector min, dmnsn_vector max)
{
if (node->min.x > min.x) node->min.x = min.x;
if (node->min.y > min.y) node->min.y = min.y;
if (node->min.z > min.z) node->min.z = min.z;
if (node->max.x < max.x) node->max.x = max.x;
if (node->max.y < max.y) node->max.y = max.y;
if (node->max.z < max.z) node->max.z = max.z;
}
/* Tree rotations */
static void dmnsn_bvst_rotate(dmnsn_bvst_node *node);
/* Splay a node: move it to the root via tree rotations */
void
dmnsn_bvst_splay(dmnsn_bvst *tree, dmnsn_bvst_node *node)
{
while (node->parent) {
if (!node->parent->parent) {
/* Zig step - we are a child of the root node */
dmnsn_bvst_rotate(node);
break;
} else if ((node == node->parent->contains
&& node->parent == node->parent->parent->contains)
|| (node == node->parent->container
&& node->parent == node->parent->parent->container)) {
/* Zig-zig step - we are a child on the same side as our parent */
dmnsn_bvst_rotate(node->parent);
dmnsn_bvst_rotate(node);
} else {
/* Zig-zag step - we are a child on a different side than our parent is */
dmnsn_bvst_rotate(node);
dmnsn_bvst_rotate(node);
}
}
tree->root = node;
}
/* Rotate a tree on the edge connecting node and node->parent */
static void
dmnsn_bvst_rotate(dmnsn_bvst_node *node)
{
dmnsn_bvst_node *P, *Q, *B;
if (node == node->parent->contains) {
/* We are a left child; perform a right rotation:
*
* Q P
* / \ / \
* P C ---> A Q
* / \ / \
* A B B C
*/
Q = node->parent;
P = node;
/* A = node->contains; */
B = node->container;
/* C = node->parent->container; */
/* First fix up the parents */
if (Q->parent) {
if (Q->parent->contains == Q)
Q->parent->contains = P;
else
Q->parent->container = P;
}
P->parent = Q->parent;
Q->parent = P;
if (B) B->parent = Q;
/* Then the children */
P->container = Q;
Q->contains = B;
} else {
/* We are a right child; perform a left rotation:
*
* P Q
* / \ / \
* A Q ---> P C
* / \ / \
* B C A B
*/
P = node->parent;
Q = node;
/* A = node->parent->contains; */
B = node->contains;
/* C = node->container; */
/* First fix up the parents */
if (P->parent) {
if (P->parent->contains == P)
P->parent->contains = Q;
else
P->parent->container = Q;
}
Q->parent = P->parent;
P->parent = Q;
if (B) B->parent = P;
/* Then the children */
Q->contains = P;
P->container = B;
}
}
typedef struct {
dmnsn_bvst_node *node;
dmnsn_intersection *intersection;
} dmnsn_bvst_search_result;
static dmnsn_bvst_search_result
dmnsn_bvst_search_recursive(dmnsn_bvst_node *node, dmnsn_line ray, double t);
dmnsn_intersection *
dmnsn_bvst_search(dmnsn_bvst *tree, dmnsn_line ray)
{
dmnsn_bvst_search_result result
= dmnsn_bvst_search_recursive(tree->root, ray, -1.0);
if (result.node)
dmnsn_bvst_splay(tree, result.node);
return result.intersection;
}
static int dmnsn_ray_box_intersection(dmnsn_line ray, dmnsn_vector min,
dmnsn_vector max, double t);
static dmnsn_bvst_search_result
dmnsn_bvst_search_recursive(dmnsn_bvst_node *node, dmnsn_line ray, double t)
{
dmnsn_line ray_trans;
dmnsn_bvst_search_result result = { NULL, NULL }, result_temp;
if (!node)
return result;
/* Go down the right subtree first because the closest object is more likely
to lie in the larger bounding boxes */
result_temp = dmnsn_bvst_search_recursive(node->container, ray, t);
if (result_temp.node && (t < 0.0 || result_temp.intersection->t < t)) {
result = result_temp;
t = result.intersection->t;
} else {
dmnsn_delete_intersection(result_temp.intersection);
}
if (dmnsn_box_contains(ray.x0, node->min, node->max)
|| dmnsn_ray_box_intersection(ray, node->min, node->max, t))
{
/* Transform the ray according to the object */
ray_trans = dmnsn_matrix_line_mul(node->object->trans_inv, ray);
if (dmnsn_box_contains(ray_trans.x0, node->object->min, node->object->max)
|| dmnsn_ray_box_intersection(ray_trans, node->object->min,
node->object->max, t))
{
result_temp.intersection =
(*node->object->intersection_fn)(node->object, ray_trans);
if (result_temp.intersection
&& (t < 0.0 || result_temp.intersection->t < t)) {
dmnsn_delete_intersection(result.intersection);
result.node = node;
result.intersection = result_temp.intersection;
t = result.intersection->t;
/* Transform the intersection back to the observer's view */
result.intersection->ray = ray;
result.intersection->normal = dmnsn_vector_normalize(
dmnsn_vector_sub(
dmnsn_matrix_vector_mul(
node->object->trans,
result.intersection->normal
),
dmnsn_matrix_vector_mul(
node->object->trans,
dmnsn_zero
)
)
);
} else {
dmnsn_delete_intersection(result_temp.intersection);
}
}
/* Go down the left subtree */
result_temp = dmnsn_bvst_search_recursive(node->contains, ray, t);
if (result_temp.node && (t < 0.0 || result_temp.intersection->t < t)) {
dmnsn_delete_intersection(result.intersection);
result = result_temp;
t = result.intersection->t;
} else {
dmnsn_delete_intersection(result_temp.intersection);
}
}
return result;
}
static int
dmnsn_ray_box_intersection(dmnsn_line line, dmnsn_vector min, dmnsn_vector max,
double t)
{
double t_temp;
dmnsn_vector p;
if (line.n.x != 0.0) {
/* x == min.x */
t_temp = (min.x - line.x0.x)/line.n.x;
p = dmnsn_line_point(line, t_temp);
if (p.y >= min.y && p.y <= max.y && p.z >= min.z && p.z <= max.z
&& t_temp >= 0.0 && (t < 0.0 || t_temp < t))
return 1;
/* x == max.x */
t_temp = (max.x - line.x0.x)/line.n.x;
p = dmnsn_line_point(line, t_temp);
if (p.y >= min.y && p.y <= max.y && p.z >= min.z && p.z <= max.z
&& t_temp >= 0.0 && (t < 0.0 || t_temp < t))
return 1;
}
if (line.n.y != 0.0) {
/* y == -1.0 */
t_temp = (min.y - line.x0.y)/line.n.y;
p = dmnsn_line_point(line, t_temp);
if (p.x >= min.x && p.x <= max.x && p.z >= min.z && p.z <= max.z
&& t_temp >= 0.0 && (t < 0.0 || t_temp < t))
return 1;
/* y == 1.0 */
t_temp = (max.y - line.x0.y)/line.n.y;
p = dmnsn_line_point(line, t_temp);
if (p.x >= min.x && p.x <= max.x && p.z >= min.z && p.z <= max.z
&& t_temp >= 0.0 && (t < 0.0 || t_temp < t))
return 1;
}
if (line.n.z != 0.0) {
/* z == -1.0 */
t_temp = (min.z - line.x0.z)/line.n.z;
p = dmnsn_line_point(line, t_temp);
if (p.x >= min.x && p.x <= max.x && p.y >= min.y && p.y <= max.y
&& t_temp >= 0.0 && (t < 0.0 || t_temp < t))
return 1;
/* z == 1.0 */
t_temp = (max.z - line.x0.z)/line.n.z;
p = dmnsn_line_point(line, t_temp);
if (p.x >= min.x && p.x <= max.x && p.y >= min.y && p.y <= max.y
&& t_temp >= 0.0 && (t < 0.0 || t_temp < t))
return 1;
}
return 0;
}
static dmnsn_bvst_node *
dmnsn_new_bvst_node()
{
dmnsn_bvst_node *node = malloc(sizeof(dmnsn_bvst_node));
if (!node) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "BVST node allocation failed.");
}
return node;
}
static void
dmnsn_delete_bvst_node(dmnsn_bvst_node *node)
{
free(node);
}
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