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#########################################################################
# Copyright (C) 2010-2011 Tavian Barnes <tavianator@tavianator.com> #
# #
# This file is part of The Dimension Test Suite. #
# #
# The Dimension Test Suite is free software; you can redistribute it #
# and/or modify it under the terms of the GNU General Public License as #
# published by the Free Software Foundation; either version 3 of the #
# License, or (at your option) any later version. #
# #
# The Dimension Test Suite is distributed in the hope that it will be #
# useful, but WITHOUT ANY WARRANTY; without even the implied warranty #
# of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU #
# General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program. If not, see <http://www.gnu.org/licenses/>. #
#########################################################################
camera = PerspectiveCamera(location = (3, 6, -11),
look_at = 0)
background = 0.5*Color(0.73, 0.90, 0.97)
light_color = 0.25*White
lights.append(PointLight(location = (-3, 0, -5), color = light_color))
lights.append(PointLight(location = (-1, 0, -5), color = light_color))
lights.append(PointLight(location = ( 1, 0, -5), color = light_color))
lights.append(PointLight(location = ( 3, 0, -5), color = light_color))
lights.append(PointLight(location = (-3, 5, -5), color = light_color))
lights.append(PointLight(location = (-1, 5, -5), color = light_color))
lights.append(PointLight(location = ( 1, 5, -5), color = light_color))
lights.append(PointLight(location = ( 3, 5, -5), color = light_color))
objects.append(
Plane(
normal = Y, distance = -4,
texture = Texture(
pigment = Color(0.73, 0.90, 0.97),
finish = Ambient(0.5),
)
)
)
def make_sphere(x, y, z, size):
size -= 1
dx = sin(2*pi*x/size)
dy = sin(2*pi*y/size)
dz = sin(2*pi*z/size)
return Sphere(
center = 5*Vector(x, y, z)/size
+ Vector(dy + dz, dx + dz, dx + dy)/4
- Vector(2.5, 2.5, 2.5),
radius = 2/size,
texture = Texture(
pigment = Color(x/size, y/size, z/size),
finish = Ambient(0.25) + Reflection(0.5)
)
)
size = 10;
for x in range(size):
for y in range(size):
for z in range(size):
objects.append(make_sphere(x, y, z, size))
recursion_limit = 2*size
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