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/*************************************************************************
* Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of Dimension. *
* *
* Dimension is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at *
* your option) any later version. *
* *
* Dimension is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "realize.h"
#include "parse.h"
#include "utility.h"
#include <math.h>
static double
dmnsn_realize_float(dmnsn_astnode astnode)
{
switch (astnode.type) {
case DMNSN_AST_FLOAT:
return *(double *)astnode.ptr;
case DMNSN_AST_INTEGER:
return *(long *)astnode.ptr;
default:
dmnsn_error(DMNSN_SEVERITY_HIGH, "Invalid float.");
return 0; /* Silence compiler warning */
}
}
static dmnsn_vector
dmnsn_realize_vector(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_VECTOR) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a vector.");
}
dmnsn_astnode xnode, ynode, znode;
dmnsn_array_get(astnode.children, 0, &xnode);
dmnsn_array_get(astnode.children, 1, &ynode);
dmnsn_array_get(astnode.children, 2, &znode);
double x = dmnsn_realize_float(xnode),
y = dmnsn_realize_float(ynode),
z = dmnsn_realize_float(znode);
return dmnsn_new_vector(x, y, z);
}
static dmnsn_color
dmnsn_realize_color(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_VECTOR) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a color.");
}
dmnsn_astnode rnode, gnode, bnode, fnode, tnode;
dmnsn_array_get(astnode.children, 0, &rnode);
dmnsn_array_get(astnode.children, 1, &gnode);
dmnsn_array_get(astnode.children, 2, &bnode);
dmnsn_array_get(astnode.children, 3, &fnode);
dmnsn_array_get(astnode.children, 4, &tnode);
double r = dmnsn_realize_float(rnode),
g = dmnsn_realize_float(gnode),
b = dmnsn_realize_float(bnode),
f = dmnsn_realize_float(fnode),
t = dmnsn_realize_float(tnode);
dmnsn_sRGB sRGB = { .R = r, .G = g, .B = b };
dmnsn_color color = dmnsn_color_from_sRGB(sRGB);
color.filter = f;
color.trans = t;
return color;
}
static dmnsn_matrix
dmnsn_realize_rotation(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_ROTATION) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a rotation.");
}
const double deg2rad = atan(1.0)/45.0;
dmnsn_astnode angle_node;
dmnsn_array_get(astnode.children, 0, &angle_node);
dmnsn_vector angle = dmnsn_vector_mul(
deg2rad,
dmnsn_realize_vector(angle_node)
);
dmnsn_matrix trans = dmnsn_rotation_matrix(
dmnsn_new_vector(angle.x, 0.0, 0.0)
);
trans = dmnsn_matrix_mul(
dmnsn_rotation_matrix(dmnsn_new_vector(0.0, angle.y, 0.0)),
trans
);
trans = dmnsn_matrix_mul(
dmnsn_rotation_matrix(dmnsn_new_vector(0.0, 0.0, angle.z)),
trans
);
return trans;
}
static dmnsn_matrix
dmnsn_realize_scale(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_SCALE) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a scale.");
}
dmnsn_astnode scale_node;
dmnsn_array_get(astnode.children, 0, &scale_node);
dmnsn_vector scale = dmnsn_realize_vector(scale_node);
return dmnsn_scale_matrix(scale);
}
static dmnsn_matrix
dmnsn_realize_translation(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_TRANSLATION) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a translation.");
}
dmnsn_astnode trans_node;
dmnsn_array_get(astnode.children, 0, &trans_node);
dmnsn_vector trans = dmnsn_realize_vector(trans_node);
return dmnsn_translation_matrix(trans);
}
static dmnsn_camera *
dmnsn_realize_camera(dmnsn_astnode astnode)
{
const double deg2rad = atan(1.0)/45.0;
dmnsn_astnode_type camera_type = DMNSN_AST_PERSPECTIVE;
dmnsn_vector location = dmnsn_new_vector(0.0, 0.0, 0.0);
dmnsn_vector direction = dmnsn_new_vector(0.0, 0.0, 1.0);
dmnsn_vector right = dmnsn_new_vector(4.0/3.0, 0.0, 0.0);
dmnsn_vector up = dmnsn_new_vector(0.0, 1.0, 0.0);
dmnsn_vector sky = dmnsn_new_vector(0.0, 1.0, 0.0);
dmnsn_matrix trans = dmnsn_identity_matrix();
dmnsn_camera *camera = NULL;
unsigned int i;
for (i = 0; i < dmnsn_array_size(astnode.children); ++i) {
dmnsn_astnode item;
dmnsn_array_get(astnode.children, i, &item);
switch (item.type) {
/* Camera types */
case DMNSN_AST_PERSPECTIVE:
camera_type = item.type;
break;
/* Camera vectors */
case DMNSN_AST_LOCATION:
dmnsn_array_get(item.children, 0, &item);
location = dmnsn_realize_vector(item);
break;
case DMNSN_AST_RIGHT:
dmnsn_array_get(item.children, 0, &item);
right = dmnsn_realize_vector(item);
break;
case DMNSN_AST_UP:
dmnsn_array_get(item.children, 0, &item);
right = dmnsn_realize_vector(item);
break;
case DMNSN_AST_SKY:
dmnsn_array_get(item.children, 0, &item);
sky = dmnsn_realize_vector(item);
break;
case DMNSN_AST_DIRECTION:
dmnsn_array_get(item.children, 0, &item);
direction = dmnsn_realize_vector(item);
break;
/* Camera modifiers */
case DMNSN_AST_LOOK_AT:
{
dmnsn_array_get(item.children, 0, &item);
dmnsn_vector look_at = dmnsn_realize_vector(item);
/* Line the camera up with the sky */
dmnsn_matrix sky1 = dmnsn_rotation_matrix(
dmnsn_vector_mul(
dmnsn_vector_axis_angle(up, sky, direction),
dmnsn_vector_normalize(direction)
)
);
up = dmnsn_matrix_vector_mul(sky1, up);
right = dmnsn_matrix_vector_mul(sky1, right);
dmnsn_matrix sky2 = dmnsn_rotation_matrix(
dmnsn_vector_mul(
dmnsn_vector_axis_angle(up, sky, right),
dmnsn_vector_normalize(right)
)
);
up = dmnsn_matrix_vector_mul(sky2, up);
direction = dmnsn_matrix_vector_mul(sky2, direction);
/* Line up the camera with the look_at */
look_at = dmnsn_vector_sub(look_at, location);
dmnsn_matrix look_at1 = dmnsn_rotation_matrix(
dmnsn_vector_mul(
dmnsn_vector_axis_angle(direction, look_at, up),
dmnsn_vector_normalize(up)
)
);
right = dmnsn_matrix_vector_mul(look_at1, right);
direction = dmnsn_matrix_vector_mul(look_at1, direction);
dmnsn_matrix look_at2 = dmnsn_rotation_matrix(
dmnsn_vector_mul(
dmnsn_vector_axis_angle(direction, look_at, right),
dmnsn_vector_normalize(right)
)
);
up = dmnsn_matrix_vector_mul(look_at2, up);
direction = dmnsn_matrix_vector_mul(look_at2, direction);
break;
}
case DMNSN_AST_ANGLE:
{
dmnsn_array_get(item.children, 0, &item);
double angle = deg2rad*dmnsn_realize_float(item);
direction = dmnsn_vector_mul(
0.5*dmnsn_vector_norm(right)/tan(angle/2.0),
dmnsn_vector_normalize(direction)
);
break;
}
/* Transformations */
case DMNSN_AST_ROTATION:
trans = dmnsn_matrix_mul(dmnsn_realize_rotation(item), trans);
break;
case DMNSN_AST_SCALE:
trans = dmnsn_matrix_mul(dmnsn_realize_scale(item), trans);
break;
case DMNSN_AST_TRANSLATION:
trans = dmnsn_matrix_mul(dmnsn_realize_translation(item), trans);
break;
default:
dmnsn_error(DMNSN_SEVERITY_HIGH, "Invalid camera item.");
break;
}
}
switch (camera_type) {
case DMNSN_AST_PERSPECTIVE:
{
/* These multiplications are in right-to-left order so that user
transformations happen after camera alignment */
trans = dmnsn_matrix_mul(trans, dmnsn_translation_matrix(location));
/* Align y with `up' */
dmnsn_matrix align = dmnsn_rotation_matrix(
dmnsn_vector_mul(
dmnsn_vector_axis_angle(dmnsn_y, up, dmnsn_z),
dmnsn_z
)
);
dmnsn_vector x = dmnsn_matrix_vector_mul(align, dmnsn_x);
dmnsn_vector y = dmnsn_matrix_vector_mul(align, dmnsn_y);
align = dmnsn_matrix_mul(
dmnsn_rotation_matrix(
dmnsn_vector_mul(
dmnsn_vector_axis_angle(y, up, x),
x
)
),
align
);
/* Align x with `right' */
align = dmnsn_matrix_mul(
dmnsn_rotation_matrix(
dmnsn_vector_mul(
dmnsn_vector_axis_angle(x, right, up),
dmnsn_vector_normalize(up)
)
),
align
);
trans = dmnsn_matrix_mul(trans, align);
/* Scale the camera with `up', `right', and `direction' */
trans = dmnsn_matrix_mul(
trans,
dmnsn_scale_matrix(
dmnsn_new_vector(
dmnsn_vector_norm(right),
dmnsn_vector_norm(up),
dmnsn_vector_norm(direction)
)
)
);
camera = dmnsn_new_perspective_camera();
dmnsn_set_perspective_camera_trans(camera, trans);
break;
}
default:
dmnsn_error(DMNSN_SEVERITY_HIGH, "Unsupported camera type.");
}
return camera;
}
static dmnsn_object *
dmnsn_realize_pigment(dmnsn_astnode astnode, dmnsn_object *object)
{
if (astnode.type != DMNSN_AST_PIGMENT) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a pigment.");
}
if (!object->texture) {
object->texture = dmnsn_new_texture();
if (!object->texture) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Couldn't create texture.");
}
}
dmnsn_delete_pigment(object->texture->pigment);
dmnsn_astnode color_node;
dmnsn_array_get(astnode.children, 0, &color_node);
dmnsn_color color;
switch (color_node.type) {
case DMNSN_AST_NONE:
break;
case DMNSN_AST_VECTOR:
color = dmnsn_realize_color(color_node);
object->texture->pigment = dmnsn_new_solid_pigment(color);
if (!object->texture->pigment) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Couldn't create pigment.");
}
break;
default:
dmnsn_error(DMNSN_SEVERITY_HIGH, "Invalid pigment color.");
}
return object;
}
static dmnsn_object *
dmnsn_realize_texture(dmnsn_astnode astnode, dmnsn_object *object)
{
if (astnode.type != DMNSN_AST_TEXTURE) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a texture.");
}
unsigned int i;
for (i = 0; i < dmnsn_array_size(astnode.children); ++i) {
dmnsn_astnode modifier;
dmnsn_array_get(astnode.children, i, &modifier);
switch (modifier.type) {
case DMNSN_AST_PIGMENT:
object = dmnsn_realize_pigment(modifier, object);
break;
default:
dmnsn_error(DMNSN_SEVERITY_HIGH, "Invalid texture item.");
}
}
return object;
}
static dmnsn_object *
dmnsn_realize_object_modifiers(dmnsn_astnode astnode, dmnsn_object *object)
{
if (astnode.type != DMNSN_AST_OBJECT_MODIFIERS) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected object modifiers.");
}
unsigned int i;
for (i = 0; i < dmnsn_array_size(astnode.children); ++i) {
dmnsn_astnode modifier;
dmnsn_array_get(astnode.children, i, &modifier);
switch (modifier.type) {
case DMNSN_AST_ROTATION:
object->trans = dmnsn_matrix_mul(
dmnsn_realize_rotation(modifier),
object->trans
);
break;
case DMNSN_AST_SCALE:
object->trans = dmnsn_matrix_mul(
dmnsn_realize_scale(modifier),
object->trans
);
break;
case DMNSN_AST_TRANSLATION:
object->trans = dmnsn_matrix_mul(
dmnsn_realize_translation(modifier),
object->trans
);
break;
case DMNSN_AST_TEXTURE:
object = dmnsn_realize_texture(modifier, object);
break;
default:
dmnsn_error(DMNSN_SEVERITY_HIGH, "Invalid object modifier.");
}
}
return object;
}
static dmnsn_object *
dmnsn_realize_box(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_BOX) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a box.");
}
dmnsn_astnode corner1, corner2;
dmnsn_array_get(astnode.children, 0, &corner1);
dmnsn_array_get(astnode.children, 1, &corner2);
dmnsn_vector x1 = dmnsn_realize_vector(corner1),
x2 = dmnsn_realize_vector(corner2);
dmnsn_object *box = dmnsn_new_cube();
if (!box) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Couldn't allocate box.");
}
box->trans = dmnsn_scale_matrix(
dmnsn_new_vector(fabs(x2.x - x1.x)/2.0,
fabs(x2.y - x1.y)/2.0,
fabs(x2.z - x1.z)/2.0)
);
box->trans = dmnsn_matrix_mul(
dmnsn_translation_matrix(dmnsn_new_vector((x2.x + x1.x)/2.0,
(x2.y + x1.y)/2.0,
(x2.z + x1.z)/2.0)),
box->trans
);
dmnsn_astnode modifiers;
dmnsn_array_get(astnode.children, 2, &modifiers);
box = dmnsn_realize_object_modifiers(modifiers, box);
return box;
}
static dmnsn_light *
dmnsn_realize_light_source(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_LIGHT_SOURCE) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a light source.");
}
dmnsn_astnode point, color_node;
dmnsn_array_get(astnode.children, 0, &point);
dmnsn_array_get(astnode.children, 1, &color_node);
dmnsn_vector x0 = dmnsn_realize_vector(point);
dmnsn_color color = dmnsn_realize_color(color_node);
dmnsn_light *light = dmnsn_new_point_light(x0, color);
if (!light) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Couldn't allocate light.");
}
return light;
}
static dmnsn_object *
dmnsn_realize_sphere(dmnsn_astnode astnode)
{
if (astnode.type != DMNSN_AST_SPHERE) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Expected a sphere.");
}
dmnsn_astnode center, radius;
dmnsn_array_get(astnode.children, 0, ¢er);
dmnsn_array_get(astnode.children, 1, &radius);
dmnsn_vector x0 = dmnsn_realize_vector(center);
double r = dmnsn_realize_float(radius);
dmnsn_object *sphere = dmnsn_new_sphere();
if (!sphere) {
dmnsn_error(DMNSN_SEVERITY_HIGH, "Couldn't allocate sphere.");
}
sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(r, r, r));
sphere->trans = dmnsn_matrix_mul(dmnsn_translation_matrix(x0), sphere->trans);
dmnsn_astnode modifiers;
dmnsn_array_get(astnode.children, 2, &modifiers);
sphere = dmnsn_realize_object_modifiers(modifiers, sphere);
return sphere;
}
dmnsn_scene *
dmnsn_realize(const dmnsn_array *astree)
{
dmnsn_scene *scene = dmnsn_new_scene();
if (!scene) {
return NULL;
}
/* Default finish */
scene->default_texture->finish = dmnsn_new_phong_finish(1.0, 0.0, 1.0);
if (!scene->default_texture->finish) {
dmnsn_delete_scene(scene);
return NULL;
}
scene->default_texture->finish->ambient = 0.1;
/* Background color */
scene->background = dmnsn_black;
/* Allocate a canvas */
scene->canvas = dmnsn_new_canvas(768, 480);
if (!scene->canvas) {
dmnsn_delete_scene(scene);
return NULL;
}
/* Create the default perspective camera */
scene->camera = dmnsn_new_perspective_camera();
if (!scene->camera) {
dmnsn_delete_scene(scene);
return NULL;
}
/*
* Now parse the abstract syntax tree
*/
dmnsn_astnode astnode;
unsigned int i;
for (i = 0; i < dmnsn_array_size(astree); ++i) {
dmnsn_array_get(astree, i, &astnode);
dmnsn_light *light;
dmnsn_object *object;
switch (astnode.type) {
case DMNSN_AST_CAMERA:
dmnsn_delete_camera(scene->camera);
scene->camera = dmnsn_realize_camera(astnode);
break;
case DMNSN_AST_BACKGROUND:
dmnsn_array_get(astnode.children, 0, &astnode);
scene->background = dmnsn_realize_color(astnode);
break;
case DMNSN_AST_BOX:
object = dmnsn_realize_box(astnode);
dmnsn_array_push(scene->objects, &object);
break;
case DMNSN_AST_LIGHT_SOURCE:
light = dmnsn_realize_light_source(astnode);
dmnsn_array_push(scene->lights, &light);
break;
case DMNSN_AST_SPHERE:
object = dmnsn_realize_sphere(astnode);
dmnsn_array_push(scene->objects, &object);
break;
default:
dmnsn_error(DMNSN_SEVERITY_HIGH, "Unrecognised syntax element.");
}
}
return scene;
}
|