/************************************************************************* * Copyright (C) 2008 Tavian Barnes * * * * This file is part of The Dimension Test Suite. * * * * The Dimension Test Suite is free software; you can redistribute it * * and/or modify it under the terms of the GNU General Public License as * * published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Test Suite is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ #include "tests.h" #include "testsxx.hpp" #include #include int main() { using namespace Dimension; // Set the resilience low for tests resilience(SEVERITY_LOW); // Background color Color background = sRGB(0.0, 0.1, 0.25); background.filter(0.1); // Canvas Canvas canvas(768, 480); // Camera Perspective_Camera camera( Matrix::rotation(Vector(0.0, 1.0, 0.0)) * Matrix::translation(Vector(0.0, 0.0, -4.0)) * Matrix::scale( Vector(static_cast(canvas.width())/canvas.height(), 1.0, 1.0) ) ); // Scene Scene scene(background, camera, canvas); // Objects in scene Sphere sphere; sphere.trans(inverse(Matrix::scale(Vector(1.25, 1.25, 1.25)))); scene.push_object(sphere); Cube cube; cube.trans(inverse(Matrix::rotation(Vector(0.75, 0.0, 0.0)))); scene.push_object(cube); Raytracer raytracer(scene); GL_Drawer drawer(scene.canvas()); dmnsn_display* display = dmnsn_new_display(scene.canvas().dmnsn()); // Render the scene for (unsigned int i = 0; i < 10; ++i) { Progress rprogress = raytracer.render_async(); std::cout << "Raytracing scene: " << rprogress << std::endl; rprogress.finish(); drawer.draw(); dmnsn_display_frame(display); cube.trans(inverse(Matrix::rotation(Vector(0.025, 0.0, 0.0)))*cube.trans()); camera.trans(Matrix::rotation(Vector(0.0, -0.05, 0.0))*camera.trans()); } return EXIT_SUCCESS; }