/************************************************************************* * Copyright (C) 2009 Tavian Barnes * * * * This file is part of The Dimension Test Suite. * * * * The Dimension Test Suite is free software; you can redistribute it * * and/or modify it under the terms of the GNU General Public License as * * published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Test Suite is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ #include "tests.h" #include #include int main() { dmnsn_display *display; dmnsn_progress *progress, *barprogress; dmnsn_scene *scene; dmnsn_canvas *canvas; /* Set the resilience low for tests */ dmnsn_set_resilience(DMNSN_SEVERITY_LOW); /* Create the default test scene */ scene = dmnsn_new_default_scene(); if (!scene) { fprintf(stderr, "--- Couldn't create default scene! ---\n"); return EXIT_FAILURE; } /* Optimize the canvas for GL drawing */ if (dmnsn_gl_optimize_canvas(scene->canvas) != 0) { dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Couldn't optimize canvas for GL! ---\n"); return EXIT_FAILURE; } /* Create a new glX display */ display = dmnsn_new_display(scene->canvas); if (!display) { dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Couldn't initialize X or glX! ---\n"); return EXIT_FAILURE; } /* Render the scene */ progress = dmnsn_raytrace_scene_async(scene); if (!progress) { dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Couldn't start raytracing worker thread! ---\n"); return EXIT_FAILURE; } barprogress = dmnsn_progressbar_async("Raytracing scene: ", progress); /* Display the scene as it's rendered */ while (dmnsn_get_progress(progress) < 1.0) { if (dmnsn_gl_write_canvas(scene->canvas) != 0) { dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Drawing to openGL failed! ---\n"); return EXIT_FAILURE; } dmnsn_display_flush(display); } dmnsn_finish_progress(barprogress); if (dmnsn_finish_progress(progress) != 0) { dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Raytracing failed! ---\n"); return EXIT_FAILURE; } /* Make sure we show the completed rendering */ if (dmnsn_gl_write_canvas(scene->canvas) != 0) { dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Drawing to openGL failed! ---\n"); return EXIT_FAILURE; } dmnsn_display_flush(display); /* Show the image on screen for a bit */ sleep(1); /* Read a canvas from the GL buffer */ canvas = dmnsn_gl_read_canvas(0, 0, scene->canvas->x, scene->canvas->y); if (!canvas) { dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Reading canvas from GL buffer failed! ---\n"); return EXIT_FAILURE; } /* And write it back */ if (dmnsn_gl_write_canvas(canvas) != 0) { dmnsn_delete_canvas(canvas); dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); fprintf(stderr, "--- Drawing to openGL failed! ---\n"); return EXIT_FAILURE; } dmnsn_display_flush(display); /* Show the image on screen for a bit */ sleep(1); dmnsn_delete_canvas(canvas); dmnsn_delete_display(display); dmnsn_delete_default_scene(scene); return EXIT_SUCCESS; }