/************************************************************************* * Copyright (C) 2009 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimensionxx.hpp" #include namespace Dimension { GL_Writer::GL_Writer(Canvas& canvas) : m_canvas(&canvas), m_written(false) { // Optimize the canvas for GL writeing dmnsn_gl_optimize_canvas(m_canvas->dmnsn()); } // Draw the canvas if it hasn't been writen yet GL_Writer::~GL_Writer() { if (!m_written) { try { write(); } catch (...) { dmnsn_error(SEVERITY_MEDIUM, "Drawing canvas to GL failed in GL_Writer destructor."); } } } // Draw the canvas to the current openGL buffer void GL_Writer::write() { // Draw to the GL buffer if (dmnsn_gl_write_canvas(m_canvas->dmnsn()) != 0) { // The writeing operation failed throw Dimension_Error("Drawing canvas to GL failed."); } m_written = true; // Don't write again in destructor } // No-op GL_Reader::GL_Reader() { } // Read a canvas from a GL buffer Canvas GL_Reader::read(unsigned int x0, unsigned int y0, unsigned int width, unsigned int height) { // Read the canvas from the GL buffer dmnsn_canvas* canvas = dmnsn_gl_read_canvas(x0, y0, width, height); if (!canvas) { // The read operation failed throw Dimension_Error("Reading canvas from GL failed."); } return Canvas(canvas); } }