/************************************************************************* * Copyright (C) 2008 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ // dmnsn_scene* wrapper. #ifndef DIMENSIONXX_SCENE_HPP #define DIMENSIONXX_SCENE_HPP namespace Dimension { // Base scene class. Wraps a dmnsn_scene*. class Scene { public: // Allocate a dmnsn_scene Scene(const Color& background, Camera& camera, Canvas& canvas); // Wrap an existing scene explicit Scene(dmnsn_scene* scene); // Delete the scene ~Scene(); // Element access Color background() const; Camera& camera(); const Camera& camera() const; Canvas& canvas(); const Canvas& canvas() const; // Add objects void push_object(Object& object); // Render it! void raytrace(); Progress raytrace_async(); // Access the wrapped C object. dmnsn_scene* dmnsn(); const dmnsn_scene* dmnsn() const; private: // Copying prohibited Scene(const Scene&); Scene& operator=(const Scene&); dmnsn_scene* m_scene; Camera* m_camera; Canvas* m_canvas; }; } #endif /* DIMENSIONXX_SCENE_HPP */