/************************************************************************* * Copyright (C) 2009 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ // dmnsn_scene* wrapper. #ifndef DIMENSIONXX_SCENE_HPP #define DIMENSIONXX_SCENE_HPP namespace Dimension { // Iterator class for scene objects class Scene_Iterator; // Base scene class. Wraps a dmnsn_scene*. class Scene { public: typedef Scene_Iterator Iterator; // Allocate a dmnsn_scene* Scene(const Color& background, Camera& camera, Canvas& canvas); // Scene(const Scene& scene); // Delete the scene ~Scene(); // Element access Color background() const; Camera& camera(); const Camera& camera() const; Canvas& canvas(); const Canvas& canvas() const; // Object access Iterator begin(); Iterator end(); void push_object(Object& object); // Access the wrapped C object. dmnsn_scene* dmnsn(); const dmnsn_scene* dmnsn() const; private: // Copy-assignment prohibited Scene& operator=(const Scene&); std::tr1::shared_ptr m_scene; std::tr1::shared_ptr m_camera; std::tr1::shared_ptr m_canvas; std::list > m_objects; }; class Scene_Iterator { public: Scene_Iterator(std::list >::iterator i) : m_i(i) { } // Scene_Iterator(const Scene_Iterator& i); // ~Scene_Iterator(); // Scene_Iterator& operator=(const Scene_Iterator& i); Object& operator*() const { return **m_i; } Object* operator->() const { return &**m_i; } bool operator==(Scene_Iterator i) const { return m_i == i.m_i; } bool operator!=(Scene_Iterator i) const { return m_i != i.m_i; } Scene_Iterator& operator++() { ++m_i; return *this; } Scene_Iterator operator++(int) { return Scene_Iterator(m_i++); } Scene_Iterator& operator--() { --m_i; return *this; } Scene_Iterator operator--(int) { return Scene_Iterator(m_i--); } private: std::list >::iterator m_i; }; } #endif /* DIMENSIONXX_SCENE_HPP */