/************************************************************************* * Copyright (C) 2009 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimensionxx.hpp" namespace Dimension { // Create a perspective camera Perspective_Camera::Perspective_Camera(const Matrix& trans) : Camera(dmnsn_new_perspective_camera(trans.dmnsn())) { if (!dmnsn()) { throw Dimension_Error("Failed to allocate perspective camera."); } } // Delete a perspective camera, if we're the last reference Perspective_Camera::~Perspective_Camera() { if (unique()) { dmnsn_delete_perspective_camera(dmnsn()); } } // Get the transformation matrix Matrix Perspective_Camera::trans() { return Matrix(dmnsn_get_perspective_camera_trans(dmnsn())); } // Set the transformation matrix void Perspective_Camera::trans(const Matrix& trans) { dmnsn_set_perspective_camera_trans(dmnsn(), trans.dmnsn()); } // Shallow-copy this camera Camera* Perspective_Camera::copy() { return new Perspective_Camera(*this); } // Private copy-constructor, for copy() implementation Perspective_Camera::Perspective_Camera(Perspective_Camera& camera) : Camera(camera) { } }