/************************************************************************* * Copyright (C) 2010-2014 Tavian Barnes * * * * This file is part of The Dimension Test Suite. * * * * The Dimension Test Suite is free software; you can redistribute it * * and/or modify it under the terms of the GNU General Public License as * * published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Test Suite is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ #include "tests.h" #include #include #include static void dmnsn_test_scene_set_defaults(dmnsn_pool *pool, dmnsn_scene *scene) { // Default texture scene->default_texture->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_black)); dmnsn_finish *default_finish = &scene->default_texture->finish; default_finish->ambient = dmnsn_new_ambient( pool, dmnsn_color_from_sRGB(dmnsn_color_mul(0.1, dmnsn_white)) ); default_finish->diffuse = dmnsn_new_lambertian(pool, dmnsn_sRGB_inverse_gamma(0.7)); } static void dmnsn_test_scene_add_canvas(dmnsn_pool *pool, dmnsn_scene *scene) { scene->canvas = dmnsn_new_canvas(pool, 768, 480); } static void dmnsn_test_scene_add_camera(dmnsn_pool *pool, dmnsn_scene *scene) { // Set up the transformation matrix for the perspective camera dmnsn_matrix trans = dmnsn_scale_matrix( dmnsn_new_vector( ((double)scene->canvas->width)/scene->canvas->height, 1.0, 1.0 ) ); trans = dmnsn_matrix_mul( dmnsn_rotation_matrix(dmnsn_new_vector(0.0624188099959577, 0.0, 0.0)), trans ); trans = dmnsn_matrix_mul( dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.25, -4.0)), trans ); trans = dmnsn_matrix_mul( dmnsn_rotation_matrix(dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0)), trans ); // Create a perspective camera scene->camera = dmnsn_new_perspective_camera(pool); scene->camera->trans = trans; } static void dmnsn_test_scene_add_background(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_pattern *sky_gradient = dmnsn_new_gradient_pattern(pool, dmnsn_y); dmnsn_map *sky_gradient_pigment_map = dmnsn_new_pigment_map(pool); dmnsn_canvas *png_canvas = NULL; dmnsn_pigment *png_pigment; FILE *png = fopen("png2.png", "rb"); if (png) { png_canvas = dmnsn_png_read_canvas(pool, png); fclose(png); } if (png_canvas) { png_pigment = dmnsn_new_canvas_pigment(pool, png_canvas); png_pigment->trans = dmnsn_rotation_matrix( dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0) ); } else { // Loading png2.png failed, possibly compiled with --disable-png fprintf(stderr, "--- WARNING: Couldn't open or read png2.png! ---\n"); png_pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_orange)); } dmnsn_map_add_entry(sky_gradient_pigment_map, 0.0, &png_pigment); dmnsn_color background = dmnsn_color_from_sRGB( dmnsn_new_color(0.0, 0.1, 0.2) ); dmnsn_tcolor tbackground = dmnsn_new_tcolor(background, 0.1, 0.0); dmnsn_pigment *bkgpigment = dmnsn_new_solid_pigment(pool, tbackground); dmnsn_map_add_entry(sky_gradient_pigment_map, 0.35, &bkgpigment); scene->background = dmnsn_new_pigment_map_pigment( pool, sky_gradient, sky_gradient_pigment_map, DMNSN_PIGMENT_MAP_SRGB ); } static void dmnsn_test_scene_add_lights(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_light *light = dmnsn_new_point_light( pool, dmnsn_new_vector(-15.0, 20.0, 10.0), dmnsn_white ); dmnsn_array_push(scene->lights, &light); } static void dmnsn_test_scene_add_hollow_cube(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_object *cube = dmnsn_new_cube(pool); cube->trans = dmnsn_rotation_matrix( dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0) ); cube->texture = dmnsn_new_texture(pool); dmnsn_tcolor cube_color = dmnsn_new_tcolor(dmnsn_blue, 0.75, 1.0/3.0); cube->texture->pigment = dmnsn_new_solid_pigment(pool, cube_color); dmnsn_color reflect = dmnsn_color_from_sRGB(dmnsn_color_mul(0.5, dmnsn_white)); cube->texture->finish.reflection = dmnsn_new_basic_reflection(pool, dmnsn_black, reflect, 1.0); cube->interior = dmnsn_new_interior(pool); cube->interior->ior = 1.1; dmnsn_object *sphere = dmnsn_new_sphere(pool); sphere->texture = dmnsn_new_texture(pool); sphere->texture->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_green)); sphere->texture->finish.specular = dmnsn_new_phong(pool, dmnsn_sRGB_inverse_gamma(0.2), 40.0); sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25)); dmnsn_object *hollow_cube = dmnsn_new_csg_difference(pool, cube, sphere); dmnsn_array_push(scene->objects, &hollow_cube); } #define dmnsn_pigment_map_add_color(map, n, color) \ do { \ dmnsn_tcolor tcolor = DMNSN_TCOLOR(color); \ dmnsn_pigment *pigment = dmnsn_new_solid_pigment(pool, tcolor); \ dmnsn_map_add_entry(map, n, &pigment); \ } while (0) static void dmnsn_test_scene_add_spike(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_array *arrow_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); dmnsn_object *cylinder = dmnsn_new_cone(pool, 0.1, 0.1, false); cylinder->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.0, 1.25, 1.0)); dmnsn_array_push(arrow_array, &cylinder); dmnsn_object *cone = dmnsn_new_cone(pool, 0.1, 0.0, true); cone->trans = dmnsn_matrix_mul( dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.375, 0.0)), dmnsn_scale_matrix(dmnsn_new_vector(1.0, 0.125, 1.0)) ); dmnsn_array_push(arrow_array, &cone); dmnsn_object *arrow = dmnsn_new_csg_union(pool, arrow_array); dmnsn_pattern *gradient = dmnsn_new_gradient_pattern(pool, dmnsn_y); dmnsn_map *gradient_pigment_map = dmnsn_new_pigment_map(pool); dmnsn_pigment_map_add_color(gradient_pigment_map, 0.0, dmnsn_red); dmnsn_pigment_map_add_color(gradient_pigment_map, 1.0/6.0, dmnsn_orange); dmnsn_pigment_map_add_color(gradient_pigment_map, 2.0/6.0, dmnsn_yellow); dmnsn_pigment_map_add_color(gradient_pigment_map, 3.0/6.0, dmnsn_green); dmnsn_pigment_map_add_color(gradient_pigment_map, 4.0/6.0, dmnsn_blue); dmnsn_pigment_map_add_color(gradient_pigment_map, 5.0/6.0, dmnsn_magenta); dmnsn_pigment_map_add_color(gradient_pigment_map, 1.0, dmnsn_red); arrow->texture = dmnsn_new_texture(pool); arrow->texture->pigment = dmnsn_new_pigment_map_pigment( pool, gradient, gradient_pigment_map, DMNSN_PIGMENT_MAP_SRGB ); arrow->texture->trans = dmnsn_matrix_mul( dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.25, 0.0)), dmnsn_scale_matrix(dmnsn_new_vector(1.0, 2.75, 1.0)) ); dmnsn_array *torus_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); dmnsn_object *torus1 = dmnsn_new_torus(pool, 0.15, 0.05); torus1->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.0, 0.0)); dmnsn_array_push(torus_array, &torus1); dmnsn_object *torus2 = dmnsn_new_torus(pool, 0.15, 0.05); dmnsn_array_push(torus_array, &torus2); dmnsn_object *torus3 = dmnsn_new_torus(pool, 0.15, 0.05); torus3->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.0, 0.0)); dmnsn_array_push(torus_array, &torus3); dmnsn_object *torii = dmnsn_new_csg_union(pool, torus_array); torii->texture = dmnsn_new_texture(pool); torii->texture->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_blue)); torii->texture->finish.ambient = dmnsn_new_ambient(pool, dmnsn_white); dmnsn_array *spike_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); dmnsn_array_push(spike_array, &arrow); dmnsn_array_push(spike_array, &torii); dmnsn_object *spike = dmnsn_new_csg_union(pool, spike_array); spike->trans = dmnsn_rotation_matrix( dmnsn_new_vector(dmnsn_radians(-45.0), 0.0, 0.0) ); dmnsn_array_push(scene->objects, &spike); } static void dmnsn_test_scene_add_triangle_strip(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_array *strip_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); dmnsn_vector vertices[] = { dmnsn_zero, dmnsn_new_vector(0.0, sqrt(3.0)/2.0, 0.5), dmnsn_z, }; dmnsn_texture *strip_textures[3] = { dmnsn_new_texture(pool), dmnsn_new_texture(pool), dmnsn_new_texture(pool), }; strip_textures[0]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_red)); strip_textures[1]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_orange)); strip_textures[2]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_yellow)); for (unsigned int i = 0; i < 128; ++i) { dmnsn_object *triangle = dmnsn_new_triangle(pool, vertices); triangle->texture = strip_textures[i%3]; dmnsn_array_push(strip_array, &triangle); vertices[0] = vertices[1]; vertices[1] = vertices[2]; vertices[2] = dmnsn_vector_add(vertices[0], dmnsn_z); } dmnsn_object *strip = dmnsn_new_csg_union(pool, strip_array); strip->trans = dmnsn_translation_matrix(dmnsn_new_vector(5.0, -2.0, -4.0)); dmnsn_array_push(scene->objects, &strip); } static void dmnsn_test_scene_add_ground(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_object *plane = dmnsn_new_plane(pool, dmnsn_new_vector(0.0, 1.0, 0.0)); plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0)); dmnsn_pattern *checker = dmnsn_new_checker_pattern(pool); dmnsn_map *small_map = dmnsn_new_pigment_map(pool); dmnsn_pigment_map_add_color(small_map, 0.0, dmnsn_black); dmnsn_pigment_map_add_color(small_map, 1.0, dmnsn_white); dmnsn_pigment *small_pigment = dmnsn_new_pigment_map_pigment( pool, checker, small_map, DMNSN_PIGMENT_MAP_REGULAR ); small_pigment->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.0/3.0, 1.0/3.0, 1.0/3.0)); dmnsn_map *big_map = dmnsn_new_pigment_map(pool); dmnsn_pigment_map_add_color(big_map, 0.0, dmnsn_white); dmnsn_map_add_entry(big_map, 1.0, &small_pigment); plane->texture = dmnsn_new_texture(pool); plane->texture->pigment = dmnsn_new_pigment_map_pigment( pool, checker, big_map, DMNSN_PIGMENT_MAP_REGULAR ); plane->texture->pigment->quick_color = DMNSN_TCOLOR( dmnsn_color_from_sRGB( dmnsn_new_color(1.0, 0.5, 0.75) ) ); dmnsn_array_push(scene->objects, &plane); } static void dmnsn_test_scene_add_objects(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_test_scene_add_hollow_cube(pool, scene); dmnsn_test_scene_add_spike(pool, scene); dmnsn_test_scene_add_triangle_strip(pool, scene); dmnsn_test_scene_add_ground(pool, scene); } /// Test scene. static dmnsn_scene * dmnsn_new_test_scene(dmnsn_pool *pool) { dmnsn_scene *scene = dmnsn_new_scene(pool); dmnsn_test_scene_set_defaults(pool, scene); dmnsn_test_scene_add_canvas(pool, scene); dmnsn_test_scene_add_camera(pool, scene); dmnsn_test_scene_add_background(pool, scene); dmnsn_test_scene_add_lights(pool, scene); dmnsn_test_scene_add_objects(pool, scene); return scene; } int main(void) { int ret = EXIT_FAILURE; // Treat warnings as errors for tests dmnsn_die_on_warnings(true); dmnsn_display *display = NULL; // Create the test scene dmnsn_pool *pool = dmnsn_new_pool(); dmnsn_scene *scene = dmnsn_new_test_scene(pool); // Optimize the canvas for PNG export bool have_png = true; errno = 0; if (dmnsn_png_optimize_canvas(pool, scene->canvas) != 0) { if (errno == ENOSYS) { have_png = false; } else { fprintf(stderr, "--- Couldn't optimize canvas for PNG! ---\n"); goto exit; } } // Optimize the canvas for GL drawing bool have_gl = true; errno = 0; if (dmnsn_gl_optimize_canvas(pool, scene->canvas) != 0) { if (errno == ENOSYS) { have_gl = false; } else { fprintf(stderr, "--- Couldn't optimize canvas for GL! ---\n"); goto exit; } } dmnsn_canvas_clear(scene->canvas, DMNSN_TCOLOR(dmnsn_black)); // Create a new glX display if (have_gl) { display = dmnsn_new_display(scene->canvas); if (!display) { fprintf(stderr, "--- WARNING: Couldn't initialize X or glX! ---\n"); } } // Render the scene printf("Rendering scene\n"); dmnsn_future *future = dmnsn_render_async(scene); // Display the scene as it's rendered if (display) { while (!dmnsn_future_is_done(future)) { dmnsn_future_pause(future); if (dmnsn_gl_write_canvas(scene->canvas) != 0) { fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); goto exit; } dmnsn_future_resume(future); dmnsn_display_flush(display); } } if (dmnsn_future_join(future) != 0) { fprintf(stderr, "--- Raytracing failed! ---\n"); goto exit; } // Make sure we show the completed rendering if (display) { printf("Drawing to OpenGL\n"); if (dmnsn_gl_write_canvas(scene->canvas) != 0) { fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); goto exit; } dmnsn_display_flush(display); } if (have_png) { printf("Writing scene to PNG\n"); FILE *ofile = fopen("render.png", "wb"); if (!ofile) { fprintf(stderr, "--- Couldn't open 'render.png' for writing! ---\n"); goto exit; } if (dmnsn_png_write_canvas(scene->canvas, ofile) != 0) { fclose(ofile); fprintf(stderr, "--- Writing canvas to PNG failed! ---\n"); goto exit; } fclose(ofile); } ret = EXIT_SUCCESS; exit: dmnsn_delete_display(display); dmnsn_delete_pool(pool); return ret; }