/************************************************************************* * Copyright (C) 2008 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include /* For malloc */ #include /* For sqrt */ static dmnsn_array *dmnsn_sphere_intersections_fn(const dmnsn_object *sphere, dmnsn_line line); static int dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point); dmnsn_object * dmnsn_new_sphere() { dmnsn_object *sphere = dmnsn_new_object(); if (sphere) { sphere->intersections_fn = &dmnsn_sphere_intersections_fn; sphere->inside_fn = &dmnsn_sphere_inside_fn; } return sphere; } void dmnsn_delete_sphere(dmnsn_object *sphere) { dmnsn_delete_object(sphere); } static dmnsn_array * dmnsn_sphere_intersections_fn(const dmnsn_object *sphere, dmnsn_line line) { double a, b, c, t[2]; dmnsn_array *array = dmnsn_new_array(sizeof(double)); // Solve (x0 + nx*t)^2 + (y0 + ny*t)^2 + (z0 + nz*t)^2 == 1 a = line.n.x*line.n.x + line.n.y*line.n.y + line.n.z*line.n.z; b = 2.0*(line.n.x*line.x0.x + line.n.y*line.x0.y + line.n.z*line.x0.z); c = line.x0.x*line.x0.x + line.x0.y*line.x0.y + line.x0.z*line.x0.z - 1.0; if (b*b - 4.0*a*c >= 0) { t[0] = (-b + sqrt(b*b - 4.0*a*c))/(2*a); t[1] = (-b - sqrt(b*b - 4.0*a*c))/(2*a); dmnsn_array_set(array, 0, &t[0]); dmnsn_array_set(array, 1, &t[1]); } return array; } static int dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point) { return sqrt(point.x*point.x + point.y*point.y + point.z*point.z) < 1.0; }