/************************************************************************* * Copyright (C) 2009-2011 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Spheres. */ #include "dimension-internal.h" /** Sphere intersection callback. */ static bool dmnsn_sphere_intersection_fn(const dmnsn_object *sphere, dmnsn_line l, dmnsn_intersection *intersection) { /* Solve (x0 + nx*t)^2 + (y0 + ny*t)^2 + (z0 + nz*t)^2 == 1 */ double poly[3], x[2]; poly[2] = dmnsn_vector_dot(l.n, l.n); poly[1] = 2.0*dmnsn_vector_dot(l.n, l.x0); poly[0] = dmnsn_vector_dot(l.x0, l.x0) - 1.0; size_t n = dmnsn_polynomial_solve(poly, 2, x); if (n == 0) { return false; } else { double t = x[0]; /* Optimize for the case where we're outside the sphere */ if (dmnsn_likely(n == 2)) t = dmnsn_min(t, x[1]); intersection->t = t; intersection->normal = dmnsn_line_point(l, t); return true; } } /** Sphere inside callback. */ static bool dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point) { return point.x*point.x + point.y*point.y + point.z*point.z < 1.0; } /* Allocate a new sphere */ dmnsn_object * dmnsn_new_sphere(void) { dmnsn_object *sphere = dmnsn_new_object(); sphere->intersection_fn = dmnsn_sphere_intersection_fn; sphere->inside_fn = dmnsn_sphere_inside_fn; sphere->bounding_box.min = dmnsn_new_vector(-1.0, -1.0, -1.0); sphere->bounding_box.max = dmnsn_new_vector(1.0, 1.0, 1.0); return sphere; }