/************************************************************************* * Copyright (C) 2009-2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include /* For sqrt */ /* * Sphere */ /* Sphere object callbacks */ static bool dmnsn_sphere_intersection_fn(const dmnsn_object *sphere, dmnsn_line line, dmnsn_intersection *intersection); static bool dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point); /* Allocate a new sphere */ dmnsn_object * dmnsn_new_sphere() { dmnsn_object *sphere = dmnsn_new_object(); sphere->intersection_fn = &dmnsn_sphere_intersection_fn; sphere->inside_fn = &dmnsn_sphere_inside_fn; sphere->bounding_box.min = dmnsn_new_vector(-1.0, -1.0, -1.0); sphere->bounding_box.max = dmnsn_new_vector(1.0, 1.0, 1.0); return sphere; } /* Returns the closest intersection of `line' with `sphere' */ static bool dmnsn_sphere_intersection_fn(const dmnsn_object *sphere, dmnsn_line line, dmnsn_intersection *intersection) { dmnsn_line l = dmnsn_transform_line(sphere->trans_inv, line); /* Solve (x0 + nx*t)^2 + (y0 + ny*t)^2 + (z0 + nz*t)^2 == 1 */ double a, b, c, t; a = dmnsn_vector_dot(l.n, l.n); b = 2.0*dmnsn_vector_dot(l.n, l.x0); c = dmnsn_vector_dot(l.x0, l.x0) - 1.0; if (b*b - 4.0*a*c >= 0.0) { t = (-b - sqrt(b*b - 4.0*a*c))/(2.0*a); if (t < 0.0) { t = (-b + sqrt(b*b - 4.0*a*c))/(2.0*a); } if (t >= 0.0) { intersection->ray = line; intersection->t = t; intersection->normal = dmnsn_transform_normal(sphere->trans, dmnsn_line_point(l, t)); intersection->texture = sphere->texture; intersection->interior = sphere->interior; return true; } } return false; } /* Return whether a point is inside a sphere (x**2 + y**2 + z**2 < 1.0) */ static bool dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point) { point = dmnsn_transform_vector(sphere->trans_inv, point); return point.x*point.x + point.y*point.y + point.z*point.z < 1.0; }