/************************************************************************* * Copyright (C) 2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include #include /* * Plane */ /* Plane object callbacks */ static bool dmnsn_plane_intersection_fn(const dmnsn_object *plane, dmnsn_line line, dmnsn_intersection *intersection); static bool dmnsn_plane_inside_fn(const dmnsn_object *plane, dmnsn_vector point); /* Allocate a new plane */ dmnsn_object * dmnsn_new_plane(dmnsn_vector normal) { dmnsn_object *plane = dmnsn_new_object(); dmnsn_vector *param = dmnsn_malloc(sizeof(dmnsn_vector)); *param = normal; plane->intersection_fn = &dmnsn_plane_intersection_fn; plane->inside_fn = &dmnsn_plane_inside_fn; plane->free_fn = &free; plane->bounding_box.min = dmnsn_new_vector(-INFINITY, -INFINITY, -INFINITY); plane->bounding_box.max = dmnsn_new_vector(INFINITY, INFINITY, INFINITY); plane->ptr = param; return plane; } /* Returns the closest intersection of `line' with `plane' */ static bool dmnsn_plane_intersection_fn(const dmnsn_object *plane, dmnsn_line line, dmnsn_intersection *intersection) { dmnsn_vector *normal = plane->ptr; dmnsn_line line_trans = dmnsn_transform_line(plane->trans_inv, line); double den = dmnsn_vector_dot(line_trans.n, *normal); if (den != 0.0) { double t = -dmnsn_vector_dot(line_trans.x0, *normal)/den; if (t >= 0.0) { intersection->ray = line; intersection->t = t; intersection->normal = dmnsn_transform_normal(plane->trans, *normal); intersection->texture = plane->texture; intersection->interior = plane->interior; return true; } } return false; } /* Return whether a point is inside a plane (x**2 + y**2 + z**2 < 1.0) */ static bool dmnsn_plane_inside_fn(const dmnsn_object *plane, dmnsn_vector point) { dmnsn_vector *normal = plane->ptr; return dmnsn_vector_dot(point, *normal) < 0.0; }