/************************************************************************* * Copyright (C) 2009-2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Objects. */ #include "dimension.h" #include /* Allocate a dummy object */ dmnsn_object * dmnsn_new_object(void) { dmnsn_object *object = dmnsn_malloc(sizeof(dmnsn_object)); object->texture = NULL; object->interior = NULL; object->trans = dmnsn_identity_matrix(); object->children = dmnsn_new_array(sizeof(dmnsn_object *)); object->intersection_fn = NULL; object->inside_fn = NULL; object->initialize_fn = NULL; object->free_fn = NULL; return object; } /* Free a dummy object */ void dmnsn_delete_object(dmnsn_object *object) { if (object) { DMNSN_ARRAY_FOREACH (dmnsn_object **, child, object->children) { dmnsn_delete_object(*child); } dmnsn_delete_array(object->children); dmnsn_delete_interior(object->interior); dmnsn_delete_texture(object->texture); if (object->free_fn) { (*object->free_fn)(object->ptr); } dmnsn_free(object); } } /* Precompute object properties */ void dmnsn_initialize_object(dmnsn_object *object) { /* Don't double-init textures */ bool should_init = false; dmnsn_matrix old_trans = object->trans; if (object->texture) { should_init = object->texture->should_init; object->texture->should_init = false; } if (object->initialize_fn) { (*object->initialize_fn)(object); } object->bounding_box = dmnsn_transform_bounding_box(object->trans, object->bounding_box); object->trans_inv = dmnsn_matrix_inverse(object->trans); if (should_init) { /* Transform the texture with the object */ object->texture->trans = dmnsn_matrix_mul(old_trans, object->texture->trans); dmnsn_initialize_texture(object->texture); } } /* Helper function to transform a normal vector */ static inline dmnsn_vector dmnsn_transform_normal(dmnsn_matrix trans, dmnsn_vector normal) { return dmnsn_vector_normalize( dmnsn_vector_sub( dmnsn_transform_vector(trans, normal), /* Optimized form of dmnsn_transform_vector(trans, dmnsn_zero) */ dmnsn_new_vector(trans.n[0][3], trans.n[1][3], trans.n[2][3]) ) ); } bool dmnsn_object_intersection(const dmnsn_object *object, dmnsn_line line, dmnsn_intersection *intersection) { dmnsn_line line_trans = dmnsn_transform_line(object->trans_inv, line); if ((*object->intersection_fn)(object, line_trans, intersection)) { /* Get us back into world coordinates */ intersection->ray = line; intersection->normal = dmnsn_transform_normal(object->trans, intersection->normal); return true; } else { return false; } } bool dmnsn_object_inside(const dmnsn_object *object, dmnsn_vector point) { point = dmnsn_transform_vector(object->trans_inv, point); return (*object->inside_fn)(object, point); }