/************************************************************************* * Copyright (C) 2009-2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include dmnsn_vector dmnsn_transform_normal(dmnsn_matrix trans, dmnsn_vector normal) { return dmnsn_vector_normalize( dmnsn_vector_sub( dmnsn_transform_vector(trans, normal), dmnsn_transform_vector(trans, dmnsn_zero) ) ); } /* Allocate a dummy object */ dmnsn_object * dmnsn_new_object() { dmnsn_object *object = dmnsn_malloc(sizeof(dmnsn_object)); object->texture = NULL; object->interior = NULL; object->trans = dmnsn_identity_matrix(); object->free_fn = NULL; return object; } /* Free a dummy object */ void dmnsn_delete_object(dmnsn_object *object) { if (object) { dmnsn_delete_interior(object->interior); dmnsn_delete_texture(object->texture); if (object->free_fn) { (*object->free_fn)(object->ptr); } free(object); } } /* Precompute object properties */ void dmnsn_object_precompute(dmnsn_object *object) { object->bounding_box = dmnsn_transform_bounding_box(object->trans, object->bounding_box); object->trans_inv = dmnsn_matrix_inverse(object->trans); if (object->texture) { object->texture->trans = dmnsn_matrix_mul(object->trans, object->texture->trans); dmnsn_texture_precompute(object->texture); } }