/************************************************************************* * Copyright (C) 2009-2014 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Scenes. */ #include "internal.h" #include "internal/platform.h" #include "dimension/model.h" #include // Allocate an empty scene dmnsn_scene * dmnsn_new_scene(dmnsn_pool *pool) { dmnsn_scene *scene = DMNSN_PALLOC(pool, dmnsn_scene); scene->background = NULL; scene->default_texture = dmnsn_new_texture(pool); scene->default_interior = dmnsn_new_interior(pool); scene->canvas = NULL; scene->region_x = 0; scene->region_y = 0; scene->outer_width = 0; scene->outer_height = 0; scene->objects = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); scene->lights = DMNSN_PALLOC_ARRAY(pool, dmnsn_light *); scene->camera = NULL; scene->quality = DMNSN_RENDER_FULL; scene->reclimit = 5; scene->adc_bailout = 1.0/255.0; scene->nthreads = dmnsn_ncpus(); scene->initialized = false; return scene; } void dmnsn_scene_initialize(dmnsn_scene *scene) { dmnsn_assert(!scene->initialized, "Scene double-initialized."); scene->initialized = true; if (scene->outer_width == 0) { scene->outer_width = scene->canvas->width; } if (scene->outer_height == 0) { scene->outer_height = scene->canvas->height; } dmnsn_pigment_initialize(scene->background); dmnsn_texture_initialize(scene->default_texture); DMNSN_ARRAY_FOREACH (dmnsn_object **, object, scene->objects) { dmnsn_texture_cascade(scene->default_texture, &(*object)->texture); dmnsn_interior_cascade(scene->default_interior, &(*object)->interior); dmnsn_object_precompute(*object); } }