/************************************************************************* * Copyright (C) 2009-2014 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Cubes. */ #include "internal.h" #include "dimension/model.h" #include /// Intersection callback for a cube. static bool dmnsn_cube_intersection_fn(const dmnsn_object *cube, dmnsn_ray ray, dmnsn_intersection *intersection) { // Clip the given ray against the X, Y, and Z slabs dmnsn_vector nmin, nmax; double tmin, tmax; double tx1 = (-1.0 - ray.x0.X)/ray.n.X; double tx2 = (+1.0 - ray.x0.X)/ray.n.X; if (tx1 < tx2) { tmin = tx1; tmax = tx2; nmin = dmnsn_new_vector(-1.0, 0.0, 0.0); nmax = dmnsn_new_vector(+1.0, 0.0, 0.0); } else { tmin = tx2; tmax = tx1; nmin = dmnsn_new_vector(+1.0, 0.0, 0.0); nmax = dmnsn_new_vector(-1.0, 0.0, 0.0); } if (tmin > tmax) return false; double ty1 = (-1.0 - ray.x0.Y)/ray.n.Y; double ty2 = (+1.0 - ray.x0.Y)/ray.n.Y; if (ty1 < ty2) { if (ty1 > tmin) { tmin = ty1; nmin = dmnsn_new_vector(0.0, -1.0, 0.0); } if (ty2 < tmax) { tmax = ty2; nmax = dmnsn_new_vector(0.0, +1.0, 0.0); } } else { if (ty2 > tmin) { tmin = ty2; nmin = dmnsn_new_vector(0.0, +1.0, 0.0); } if (ty1 < tmax) { tmax = ty1; nmax = dmnsn_new_vector(0.0, -1.0, 0.0); } } if (tmin > tmax) return false; double tz1 = (-1.0 - ray.x0.Z)/ray.n.Z; double tz2 = (+1.0 - ray.x0.Z)/ray.n.Z; if (tz1 < tz2) { if (tz1 > tmin) { tmin = tz1; nmin = dmnsn_new_vector(0.0, 0.0, -1.0); } if (tz2 < tmax) { tmax = tz2; nmax = dmnsn_new_vector(0.0, 0.0, +1.0); } } else { if (tz2 > tmin) { tmin = tz2; nmin = dmnsn_new_vector(0.0, 0.0, +1.0); } if (tz1 < tmax) { tmax = tz1; nmax = dmnsn_new_vector(0.0, 0.0, -1.0); } } if (tmin > tmax) return false; if (tmin < 0.0) { tmin = tmax; nmin = nmax; } if (tmin >= 0.0) { intersection->t = tmin; intersection->normal = nmin; return true; } else { return false; } } /// Inside callback for a cube. static bool dmnsn_cube_inside_fn(const dmnsn_object *cube, dmnsn_vector point) { return point.X > -1.0 && point.X < 1.0 && point.Y > -1.0 && point.Y < 1.0 && point.Z > -1.0 && point.Z < 1.0; } /// Boundary callback for a cube. static dmnsn_aabb dmnsn_cube_bounding_fn(const dmnsn_object *object, dmnsn_matrix trans) { dmnsn_aabb box = dmnsn_symmetric_aabb(dmnsn_new_vector(1.0, 1.0, 1.0)); return dmnsn_transform_aabb(trans, box); } /// Cube vtable. static const dmnsn_object_vtable dmnsn_cube_vtable = { .intersection_fn = dmnsn_cube_intersection_fn, .inside_fn = dmnsn_cube_inside_fn, .bounding_fn = dmnsn_cube_bounding_fn, }; // Allocate a new cube object dmnsn_object * dmnsn_new_cube(dmnsn_pool *pool) { dmnsn_object *cube = dmnsn_new_object(pool); cube->vtable = &dmnsn_cube_vtable; return cube; }