/************************************************************************* * Copyright (C) 2010-2014 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Perspective cameras. */ #include "dimension/model.h" #include /// Perspective camera ray callback. static dmnsn_ray dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, double x, double y) { dmnsn_ray l = dmnsn_new_ray( dmnsn_zero, dmnsn_new_vector(x - 0.5, y - 0.5, 1.0) ); return l; } // Create a new perspective camera. dmnsn_camera * dmnsn_new_perspective_camera(dmnsn_pool *pool) { dmnsn_camera *camera = dmnsn_new_camera(pool); camera->ray_fn = dmnsn_perspective_camera_ray_fn; return camera; }