/************************************************************************* * Copyright (C) 2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /* * A scene. */ #ifndef DIMENSION_SCENE_H #define DIMENSION_SCENE_H #include enum { DMNSN_RENDER_NONE = 0, DMNSN_RENDER_PIGMENT = 1 << 0, DMNSN_RENDER_LIGHTS = 1 << 1, DMNSN_RENDER_FINISH = 1 << 2, DMNSN_RENDER_TRANSLUCENCY = 1 << 3, DMNSN_RENDER_REFLECTION = 1 << 4, DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE }; typedef unsigned int dmnsn_quality; typedef struct { /* World attributes */ dmnsn_color background; dmnsn_texture *default_texture; /* Camera */ dmnsn_camera *camera; /* Canvas */ dmnsn_canvas *canvas; /* Objects */ dmnsn_array *objects; /* Lights */ dmnsn_array *lights; /* Rendering quality */ dmnsn_quality quality; /* Recursion limit */ unsigned int reclimit; /* Number of parallel threads */ unsigned int nthreads; } dmnsn_scene; /* Create a scene */ dmnsn_scene *dmnsn_new_scene(); void dmnsn_delete_scene(dmnsn_scene *scene); #endif /* DIMENSION_SCENE_H */