/************************************************************************* * Copyright (C) 2009-2014 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Lights. */ #include /* Forward-declar dmnsn_light */ typedef struct dmnsn_light dmnsn_light; /** * Light direction callback. * @param[in] light The light itself. * @param[in] v The point to illuminate. * @return The direction of light rays pointing from \p v */ typedef dmnsn_vector dmnsn_light_direction_fn(const dmnsn_light *light, dmnsn_vector v); /** * Light illumination callback. * @param[in] light The light itself. * @param[in] v The point to illuminate. * @return The color of the light at \p v. */ typedef dmnsn_color dmnsn_light_illumination_fn(const dmnsn_light *light, dmnsn_vector v); /** * Light shadow callback. * @param[in] light The light itself. * @param[in] t The line index of the closest shadow ray intersection. * @return Whether the point is in shadow. */ typedef bool dmnsn_light_shadow_fn(const dmnsn_light *light, double t); /** A light. */ struct dmnsn_light { /* Callbacks */ dmnsn_light_direction_fn *direction_fn; /**< Direction callback. */ dmnsn_light_illumination_fn *illumination_fn; /**< Illumination callback. */ dmnsn_light_shadow_fn *shadow_fn; /**< Shadow callback. */ }; /** * Create a dummy light. * @param[in] pool The memory pool to allocate from. * @return The allocated light. */ dmnsn_light *dmnsn_new_light(dmnsn_pool *pool); /** * Initialize a dmnsn_light field. * @param[out] light The light to initialize. */ void dmnsn_init_light(dmnsn_light *light);