/************************************************************************* * Copyright (C) 2009-2014 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Object finishes. */ // Ambient component /// Ambient finish component. typedef struct dmnsn_ambient { dmnsn_color ambient; ///< Ambient light. } dmnsn_ambient; /// Allocate an ambient component. dmnsn_ambient *dmnsn_new_ambient(dmnsn_pool *pool, dmnsn_color ambient); // Diffuse component typedef struct dmnsn_diffuse dmnsn_diffuse; /** * Diffuse reflection callback. * @param[in] diffuse The diffuse object itself. * @param[in] light The color of the light illuminating the object. * @param[in] color The pigment of the object. * @param[in] ray The direction of the light source. * @param[in] normal The normal vector of the surface. * @return The diffuse reflection component of the object's color. */ typedef dmnsn_color dmnsn_diffuse_fn(const dmnsn_diffuse *diffuse, dmnsn_color light, dmnsn_color color, dmnsn_vector ray, dmnsn_vector normal); /// Diffuse finish component. struct dmnsn_diffuse { dmnsn_diffuse_fn *diffuse_fn; ///< Diffuse callback. }; /// Allocate a dummy diffuse component. dmnsn_diffuse *dmnsn_new_diffuse(dmnsn_pool *pool); /// Initialize a dmnsn_diffuse field. void dmnsn_init_diffuse(dmnsn_diffuse *diffuse); // Specular component typedef struct dmnsn_specular dmnsn_specular; /** * Specular highlight callback. * @param[in] specular The specular object itself. * @param[in] light The color of the light illuminating the object. * @param[in] color The pigment of the object. * @param[in] ray The direction of the light source. * @param[in] normal The normal vector of the surface. * @param[in] viewer The direction of the viewer. * @return The specular reflection component of the object's color. */ typedef dmnsn_color dmnsn_specular_fn(const dmnsn_specular *specular, dmnsn_color light, dmnsn_color color, dmnsn_vector ray, dmnsn_vector normal, dmnsn_vector viewer); /// Specular finish component. struct dmnsn_specular { dmnsn_specular_fn *specular_fn; ///< Specular callback. }; /// Allocate a dummy specular component. dmnsn_specular *dmnsn_new_specular(dmnsn_pool *pool); /// Initialize a dmnsn_specular field. void dmnsn_init_specular(dmnsn_specular *specular); // Reflection component typedef struct dmnsn_reflection dmnsn_reflection; /** * Reflected light callback. * @param[in] reflection The reflection object itself. * @param[in] reflect The color of the reflected ray. * @param[in] color The pigment of the object. * @param[in] ray The direction of the reflected ray. * @param[in] normal The normal vector of the surface. * @return The contribution of the reflected ray to the object's color. */ typedef dmnsn_color dmnsn_reflection_fn(const dmnsn_reflection *reflection, dmnsn_color reflect, dmnsn_color color, dmnsn_vector ray, dmnsn_vector normal); /// The reflection component. struct dmnsn_reflection { dmnsn_reflection_fn *reflection_fn; ///< Reflection callback. }; /// Allocate a dummy reflection component. dmnsn_reflection *dmnsn_new_reflection(dmnsn_pool *pool); /// Initialize a dmnsn_reflection field. void dmnsn_init_reflection(dmnsn_reflection *reflection); // Entire finishes /// A finish. typedef struct dmnsn_finish { dmnsn_ambient *ambient; ///< Ambient component. dmnsn_diffuse *diffuse; ///< Diffuse component. dmnsn_specular *specular; ///< Specular component. dmnsn_reflection *reflection; ///< Reflection component. } dmnsn_finish; /** * Create a new blank finish. * @return The new finish. */ dmnsn_finish dmnsn_new_finish(void); /** * Fill missing finish properties from a default finish. * @param[in] default_finish The default finish. * @param[in,out] finish The finish to fill. */ void dmnsn_finish_cascade(const dmnsn_finish *default_finish, dmnsn_finish *finish);