/************************************************************************* * Copyright (C) 2009-2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /* * Types of cameras. */ #ifndef DIMENSION_CAMERAS_H #define DIMENSION_CAMERAS_H /* A perspective camera, at the origin, looking at (0, 0, 1). The feild of view is the section of the plane z = 1 from (-0.5, -0.5) to (0.5, 0.5). Rays are transformed by the camera's transformation matrix. */ dmnsn_camera *dmnsn_new_perspective_camera(); /* Get or set the transformation matrix */ dmnsn_matrix dmnsn_get_perspective_camera_trans(const dmnsn_camera *camera); void dmnsn_set_perspective_camera_trans(dmnsn_camera *camera, dmnsn_matrix T); #endif /* DIMENSION_CAMERAS_H */