/************************************************************************* * Copyright (C) 2009-2014 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Cameras. */ /* Forward-declare dmnsn_camera */ typedef struct dmnsn_camera dmnsn_camera; /** * Camera ray callback. * @param[in] camera The camera itself. * @param[in] x The x coordinate of the pixel (in [0, 1]). * @param[in] y The y coordinate of the pixel (in [0, 1]). * @return The ray through (\p x, \p y). */ typedef dmnsn_line dmnsn_camera_ray_fn(const dmnsn_camera *camera, double x, double y); /** A camera. */ struct dmnsn_camera { /* Callback functions */ dmnsn_camera_ray_fn *ray_fn; /**< Camera ray callback. */ dmnsn_matrix trans; /**< Transformation matrix. */ }; /** * Create a dummy camera. * @param[in] pool The memory pool to allocate from. * @return The allocated camera. */ dmnsn_camera *dmnsn_new_camera(dmnsn_pool *pool); /** * Initialize a dmnsn_camera field. * @param[out] camera The camera to initialize. */ void dmnsn_init_camera(dmnsn_camera *camera); /** * Invoke the camera ray callback, then correctly transform the ray. * @param[in] camera The camera itself. * @param[in] x The x coordinate of the pixel (in [0, 1]). * @param[in] y The y coordinate of the pixel (in [0, 1]). * @return The ray through (\p x, \p y). */ dmnsn_line dmnsn_camera_ray(const dmnsn_camera *camera, double x, double y);