/************************************************************************* * Copyright (C) 2009-2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include /* * Cylinder */ /* Cylinder callbacks */ static bool dmnsn_cylinder_intersection_fn(const dmnsn_object *cylinder, dmnsn_line line, dmnsn_intersection *intersection); static bool dmnsn_cylinder_inside_fn(const dmnsn_object *cylinder, dmnsn_vector point); /* Allocate a new cylinder object */ dmnsn_object * dmnsn_new_cylinder(bool open) { dmnsn_object *cylinder = dmnsn_new_object(); cylinder->intersection_fn = &dmnsn_cylinder_intersection_fn; cylinder->inside_fn = &dmnsn_cylinder_inside_fn; cylinder->bounding_box.min = dmnsn_new_vector(-1.0, -1.0, -1.0); cylinder->bounding_box.max = dmnsn_new_vector(1.0, 1.0, 1.0); /* (bool)cyliner->ptr == open */ cylinder->ptr = open ? cylinder : NULL; return cylinder; } /* Intersections callback for a cylinder */ static bool dmnsn_cylinder_intersection_fn(const dmnsn_object *cylinder, dmnsn_line line, dmnsn_intersection *intersection) { dmnsn_line l = dmnsn_transform_line(cylinder->trans_inv, line); /* Solve (x0 + nx*t)^2 + (z0 + nz*t)^2 == 1 */ double a, b, c, t; a = l.n.x*l.n.x + l.n.z*l.n.z; b = 2.0*(l.n.x*l.x0.x + l.n.z*l.x0.z); c = l.x0.x*l.x0.x + l.x0.z*l.x0.z - 1.0; if (b*b - 4.0*a*c >= 0.0) { t = (-b - sqrt(b*b - 4.0*a*c))/(2.0*a); dmnsn_vector p = dmnsn_line_point(l, t); if (t < 0.0 || p.y <= -1.0 || p.y >= 1.0) { t = (-b + sqrt(b*b - 4.0*a*c))/(2.0*a); p = dmnsn_line_point(l, t); } if (!cylinder->ptr && l.n.y) { /* Test for cap intersections */ double tcap1 = (-1.0 - l.x0.y)/l.n.y; double tcap2 = (+1.0 - l.x0.y)/l.n.y; double tcap; dmnsn_vector norm; if (tcap1 < tcap2) { tcap = tcap1; norm = dmnsn_new_vector(0.0, -1.0, 0.0); } else { tcap = tcap2; norm = dmnsn_new_vector(0.0, 1.0, 0.0); } dmnsn_vector pcap = dmnsn_line_point(l, tcap); if (tcap < 0.0 || pcap.x*pcap.x + pcap.z*pcap.z >= 1.0) { tcap = dmnsn_max(tcap1, tcap2); pcap = dmnsn_line_point(l, tcap); norm = dmnsn_vector_negate(norm); } if (tcap >= 0.0 && (tcap < t || p.y <= -1.0 || p.y >= 1.0) && pcap.x*pcap.x + pcap.z*pcap.z < 1.0) { intersection->ray = line; intersection->t = tcap; intersection->normal = dmnsn_transform_normal(cylinder->trans, norm); intersection->texture = cylinder->texture; intersection->interior = cylinder->interior; return true; } } if (t >= 0.0 && p.y > -1.0 && p.y < 1.0) { p.y = 0; intersection->ray = line; intersection->t = t; intersection->normal = dmnsn_transform_normal(cylinder->trans, p); intersection->texture = cylinder->texture; intersection->interior = cylinder->interior; return true; } } return false; } /* Inside callback for a cylinder */ static bool dmnsn_cylinder_inside_fn(const dmnsn_object *cylinder, dmnsn_vector point) { point = dmnsn_transform_vector(cylinder->trans_inv, point); return point.x*point.x + point.z*point.z < 1 && point.y > -1.0 && point.y < 1.0; }