/************************************************************************* * Copyright (C) 2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include /* For sqrt */ /* * Cube */ /* Cube callbacks */ static bool dmnsn_cube_intersection_fn(const dmnsn_object *cube, dmnsn_line line, dmnsn_intersection *intersection); static bool dmnsn_cube_inside_fn(const dmnsn_object *cube, dmnsn_vector point); /* Allocate a new cube object */ dmnsn_object * dmnsn_new_cube() { dmnsn_object *cube = dmnsn_new_object(); cube->intersection_fn = &dmnsn_cube_intersection_fn; cube->inside_fn = &dmnsn_cube_inside_fn; cube->bounding_box.min = dmnsn_new_vector(-1.0, -1.0, -1.0); cube->bounding_box.max = dmnsn_new_vector(1.0, 1.0, 1.0); return cube; } /* Intersections callback for a cube */ static bool dmnsn_cube_intersection_fn(const dmnsn_object *cube, dmnsn_line line, dmnsn_intersection *intersection) { dmnsn_line line_trans = dmnsn_transform_line(cube->trans_inv, line); double t = -1.0, t_temp; dmnsn_vector p, normal; /* Six ray-plane intersection tests (x, y, z) = +/- 1.0 */ if (line_trans.n.x != 0.0) { /* x = -1.0 */ t_temp = (-1.0 - line_trans.x0.x)/line_trans.n.x; p = dmnsn_line_point(line_trans, t_temp); if (p.y >= -1.0 && p.y <= 1.0 && p.z >= -1.0 && p.z <= 1.0 && t_temp >= 0.0 && (t < 0.0 || t_temp < t)) { t = t_temp; normal = dmnsn_new_vector(-1.0, 0.0, 0.0); } /* x = 1.0 */ t_temp = (1.0 - line_trans.x0.x)/line_trans.n.x; p = dmnsn_line_point(line_trans, t_temp); if (p.y >= -1.0 && p.y <= 1.0 && p.z >= -1.0 && p.z <= 1.0 && t_temp >= 0.0 && (t < 0.0 || t_temp < t)) { t = t_temp; normal = dmnsn_new_vector(1.0, 0.0, 0.0); } } if (line_trans.n.y != 0.0) { /* y = -1.0 */ t_temp = (-1.0 - line_trans.x0.y)/line_trans.n.y; p = dmnsn_line_point(line_trans, t_temp); if (p.x >= -1.0 && p.x <= 1.0 && p.z >= -1.0 && p.z <= 1.0 && t_temp >= 0.0 && (t < 0.0 || t_temp < t)) { t = t_temp; normal = dmnsn_new_vector(0.0, -1.0, 0.0); } /* y = 1.0 */ t_temp = (1.0 - line_trans.x0.y)/line_trans.n.y; p = dmnsn_line_point(line_trans, t_temp); if (p.x >= -1.0 && p.x <= 1.0 && p.z >= -1.0 && p.z <= 1.0 && t_temp >= 0.0 && (t < 0.0 || t_temp < t)) { t = t_temp; normal = dmnsn_new_vector(0.0, 1.0, 0.0); } } if (line_trans.n.z != 0.0) { /* z = -1.0 */ t_temp = (-1.0 - line_trans.x0.z)/line_trans.n.z; p = dmnsn_line_point(line_trans, t_temp); if (p.x >= -1.0 && p.x <= 1.0 && p.y >= -1.0 && p.y <= 1.0 && t_temp >= 0.0 && (t < 0.0 || t_temp < t)) { t = t_temp; normal = dmnsn_new_vector(0.0, 0.0, -1.0); } /* z = 1.0 */ t_temp = (1.0 - line_trans.x0.z)/line_trans.n.z; p = dmnsn_line_point(line_trans, t_temp); if (p.x >= -1.0 && p.x <= 1.0 && p.y >= -1.0 && p.y <= 1.0 && t_temp >= 0.0 && (t < 0.0 || t_temp < t)) { t = t_temp; normal = dmnsn_new_vector(0.0, 0.0, 1.0); } } if (t >= 0.0) { intersection->ray = line; intersection->t = t; intersection->normal = dmnsn_transform_normal(cube->trans, normal); intersection->texture = cube->texture; intersection->interior = cube->interior; return true; } else { return false; } } /* Inside callback for a cube */ static bool dmnsn_cube_inside_fn(const dmnsn_object *cube, dmnsn_vector point) { point = dmnsn_transform_vector(cube->trans_inv, point); return point.x > -1.0 && point.x < 1.0 && point.y > -1.0 && point.y < 1.0 && point.z > -1.0 && point.z < 1.0; }