/************************************************************************* * Copyright (C) 2010 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include /* * Cube */ /* Cube callbacks */ static bool dmnsn_cube_intersection_fn(const dmnsn_object *cube, dmnsn_line line, dmnsn_intersection *intersection); static bool dmnsn_cube_inside_fn(const dmnsn_object *cube, dmnsn_vector point); /* Allocate a new cube object */ dmnsn_object * dmnsn_new_cube() { dmnsn_object *cube = dmnsn_new_object(); cube->intersection_fn = &dmnsn_cube_intersection_fn; cube->inside_fn = &dmnsn_cube_inside_fn; cube->bounding_box.min = dmnsn_new_vector(-1.0, -1.0, -1.0); cube->bounding_box.max = dmnsn_new_vector(1.0, 1.0, 1.0); return cube; } /* Intersections callback for a cube */ static bool dmnsn_cube_intersection_fn(const dmnsn_object *cube, dmnsn_line line, dmnsn_intersection *intersection) { /* Clip the given line against the X, Y, and Z slabs */ dmnsn_line line_trans = dmnsn_transform_line(cube->trans_inv, line); dmnsn_vector nmin, nmax; double tmin = -INFINITY, tmax = INFINITY; if (line_trans.n.x != 0.0) { double tx1 = (-1.0 - line_trans.x0.x)/line_trans.n.x; double tx2 = (+1.0 - line_trans.x0.x)/line_trans.n.x; if (tx1 < tx2) { if (tx1 > tmin) { tmin = tx1; nmin = dmnsn_new_vector(-1.0, 0.0, 0.0); } if (tx2 < tmax) { tmax = tx2; nmax = dmnsn_new_vector(+1.0, 0.0, 0.0); } } else { if (tx2 > tmin) { tmin = tx2; nmin = dmnsn_new_vector(+1.0, 0.0, 0.0); } if (tx1 < tmax) { tmax = tx1; nmax = dmnsn_new_vector(-1.0, 0.0, 0.0); } } if (tmin > tmax) return false; } else { if (line_trans.x0.x < -1.0 || line_trans.x0.x > 1.0) return false; } if (line_trans.n.y != 0.0) { double ty1 = (-1.0 - line_trans.x0.y)/line_trans.n.y; double ty2 = (+1.0 - line_trans.x0.y)/line_trans.n.y; if (ty1 < ty2) { if (ty1 > tmin) { tmin = ty1; nmin = dmnsn_new_vector(0.0, -1.0, 0.0); } if (ty2 < tmax) { tmax = ty2; nmax = dmnsn_new_vector(0.0, +1.0, 0.0); } } else { if (ty2 > tmin) { tmin = ty2; nmin = dmnsn_new_vector(0.0, +1.0, 0.0); } if (ty1 < tmax) { tmax = ty1; nmax = dmnsn_new_vector(0.0, -1.0, 0.0); } } if (tmin > tmax) return false; } else { if (line_trans.x0.y < -1.0 || line_trans.x0.y > 1.0) return false; } if (line_trans.n.z != 0.0) { double tz1 = (-1.0 - line_trans.x0.z)/line_trans.n.z; double tz2 = (+1.0 - line_trans.x0.z)/line_trans.n.z; if (tz1 < tz2) { if (tz1 > tmin) { tmin = tz1; nmin = dmnsn_new_vector(0.0, 0.0, -1.0); } if (tz2 < tmax) { tmax = tz2; nmax = dmnsn_new_vector(0.0, 0.0, +1.0); } } else { if (tz2 > tmin) { tmin = tz2; nmin = dmnsn_new_vector(0.0, 0.0, +1.0); } if (tz1 < tmax) { tmax = tz1; nmax = dmnsn_new_vector(0.0, 0.0, -1.0); } } if (tmin > tmax) return false; } else { if (line_trans.x0.z < -1.0 || line_trans.x0.z > 1.0) return false; } if (tmin < 0.0) { tmin = tmax; nmin = nmax; } if (tmin >= 0.0) { intersection->ray = line; intersection->t = tmin; intersection->normal = dmnsn_transform_normal(cube->trans, nmin); intersection->texture = cube->texture; intersection->interior = cube->interior; return true; } else { return false; } } /* Inside callback for a cube */ static bool dmnsn_cube_inside_fn(const dmnsn_object *cube, dmnsn_vector point) { point = dmnsn_transform_vector(cube->trans_inv, point); return point.x > -1.0 && point.x < 1.0 && point.y > -1.0 && point.y < 1.0 && point.z > -1.0 && point.z < 1.0; }