/************************************************************************* * Copyright (C) 2008 Tavian Barnes * * * * This file is part of Dimension. * * * * Dimension is free software; you can redistribute it and/or modify it * * under the terms of the GNU Lesser General Public License as published * * by the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * Dimension is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ #include "dimension.h" #include #include /* Conversions between CIE 1931 XYZ and sRGB color. */ dmnsn_pixel dmnsn_pixel_from_color(dmnsn_color color) { double X, Y, Z; /* CIE XYZ values */ double Rlinear, Glinear, Blinear; /* Linear RGB values - no gamma */ double R, G, B; /* sRGB values */ dmnsn_pixel pixel; /* Convert from CIE xyY to CIE XYZ */ Y = color.Y; X = Y*color.x/color.y; Z = Y*(1.0 - color.x - color.y)/color.y; /* * First, the linear conversion. Expressed as matrix multiplication, it looks * like this: * * [Rlinear] [ 3.2410 -1.5374 -0.4986] [X] * [Glinear] = [-0.9692 1.8760 0.0416]*[Y] * [Blinear] [ 0.0556 -0.2040 1.0570] [Z] */ Rlinear = 3.2410*X - 1.5374*Y - 0.4986*Z; Glinear = -0.9692*X + 1.8760*Y + 0.0416*Z; Blinear = 0.0556*X - 0.2040*Y + 1.0570*Z; /* * If C represents R, G, and B, then the sRGB values are now found as follows: * * { 12.92*Clinear, Clinear <= 0.0031308 * Csrgb = { 1/2.4 * { (1.055)*Clinear - 0.055, Clinear > 0.0031308 */ if (Rlinear <= 0.0031308) { R = 12.92*Rlinear; } else { R = 1.055*pow(Rlinear, 1.0/2.4) - 0.055; } if (Glinear <= 0.0031308) { G = 12.92*Glinear; } else { G = 1.055*pow(Glinear, 1.0/2.4) - 0.055; } if (Blinear <= 0.0031308) { B = 12.92*Blinear; } else { B = 1.055*pow(Blinear, 1.0/2.4) - 0.055; } /* Now we go from unlimited to limited light, saturating at UINT16_MAX */ if (R < 0.0) { pixel.r = 0.0; } else if (R > 1.0) { pixel.r = UINT16_MAX; } else { pixel.r = UINT16_MAX*R; } if (G < 0.0) { pixel.g = 0.0; } else if (G > 1.0) { pixel.g = UINT16_MAX; } else { pixel.g = UINT16_MAX*G; } if (B < 0.0) { pixel.b = 0.0; } else if (B > 1.0) { pixel.b = UINT16_MAX; } else { pixel.b = UINT16_MAX*B; } if (color.filter < 0.0) { pixel.a = 0.0; } else if (color.filter > 1.0) { pixel.a = UINT16_MAX; } else { pixel.a = UINT16_MAX*color.filter; } if (color.trans < 0.0) { pixel.t = 0.0; } else if (color.trans > 1.0) { pixel.t = UINT16_MAX; } else { pixel.t = UINT16_MAX*color.trans; } return pixel; } dmnsn_color dmnsn_color_from_pixel(dmnsn_pixel pixel) { double R, G, B; /* sRGB values */ double Rlinear, Glinear, Blinear; /* Linear RGB values - no gamma */ double X, Y, Z; /* CIE XYZ values */ dmnsn_color color; /* Conversion back to unlimited light */ R = ((double)pixel.r)/UINT16_MAX; G = ((double)pixel.g)/UINT16_MAX; B = ((double)pixel.b)/UINT16_MAX; /* * If C represents R, G, and B, then the Clinear values are now found as * follows: * * { Csrgb/12.92, Csrgb <= 0.04045 * Clinear = { 1/2.4 * { ((Csrgb + 0.055)/1.055) , Csrgb > 0.04045 */ if (R <= 0.04045) { Rlinear = R/19.92; } else { Rlinear = pow((R + 0.055)/1.055, 2.4); } if (G <= 0.04045) { Glinear = G/19.92; } else { Glinear = pow((G + 0.055)/1.055, 2.4); } if (B <= 0.04045) { Blinear = B/19.92; } else { Blinear = pow((B + 0.055)/1.055, 2.4); } /* * Now, the linear conversion. Expressed as matrix multiplication, it looks * like this: * * [X] [0.4124 0.3576 0.1805] [Rlinear] * [Y] = [0.2126 0.7152 0.0722]*[Glinear] * [X] [0.0193 0.1192 0.9505] [Blinear] */ X = 0.4124*Rlinear + 0.3576*Glinear + 0.1805*Blinear; Y = 0.2126*Rlinear + 0.7152*Glinear + 0.0722*Blinear; Z = 0.0193*Rlinear + 0.1192*Glinear + 0.9505*Blinear; /* Now convert to CIE xyY colorspace */ color.x = X/(X + Y + Z); color.y = Y/(X + Y + Z); color.Y = Y; color.filter = ((double)pixel.a)/UINT16_MAX; color.trans = ((double)pixel.t)/UINT16_MAX; return color; } dmnsn_canvas * dmnsn_new_canvas(unsigned int x, unsigned int y) { dmnsn_canvas *canvas = malloc(sizeof(dmnsn_canvas)); if (canvas) { canvas->x = x; canvas->y = y; canvas->pixels = malloc(sizeof(dmnsn_pixel)*x*y); if (canvas->pixels) { return canvas; } else { free(canvas); return NULL; } } else { return NULL; } } void dmnsn_delete_canvas(dmnsn_canvas *canvas) { if (canvas) { free(canvas->pixels); free(canvas); } }