verticies = [ Vector( 0.2000, 0.0000, 2.70000), Vector( 0.2000, -0.1120, 2.70000), Vector( 0.1120, -0.2000, 2.70000), Vector( 0.0000, -0.2000, 2.70000), Vector( 1.3375, 0.0000, 2.53125), Vector( 1.3375, -0.7490, 2.53125), Vector( 0.7490, -1.3375, 2.53125), Vector( 0.0000, -1.3375, 2.53125), Vector( 1.4375, 0.0000, 2.53125), Vector( 1.4375, -0.8050, 2.53125), Vector( 0.8050, -1.4375, 2.53125), Vector( 0.0000, -1.4375, 2.53125), Vector( 1.5000, 0.0000, 2.40000), Vector( 1.5000, -0.8400, 2.40000), Vector( 0.8400, -1.5000, 2.40000), Vector( 0.0000, -1.5000, 2.40000), Vector( 1.7500, 0.0000, 1.87500), Vector( 1.7500, -0.9800, 1.87500), Vector( 0.9800, -1.7500, 1.87500), Vector( 0.0000, -1.7500, 1.87500), Vector( 2.0000, 0.0000, 1.35000), Vector( 2.0000, -1.1200, 1.35000), Vector( 1.1200, -2.0000, 1.35000), Vector( 0.0000, -2.0000, 1.35000), Vector( 2.0000, 0.0000, 0.90000), Vector( 2.0000, -1.1200, 0.90000), Vector( 1.1200, -2.0000, 0.90000), Vector( 0.0000, -2.0000, 0.90000), Vector(-2.0000, 0.0000, 0.90000), Vector( 2.0000, 0.0000, 0.45000), Vector( 2.0000, -1.1200, 0.45000), Vector( 1.1200, -2.0000, 0.45000), Vector( 0.0000, -2.0000, 0.45000), Vector( 1.5000, 0.0000, 0.22500), Vector( 1.5000, -0.8400, 0.22500), Vector( 0.8400, -1.5000, 0.22500), Vector( 0.0000, -1.5000, 0.22500), Vector( 1.5000, 0.0000, 0.15000), Vector( 1.5000, -0.8400, 0.15000), Vector( 0.8400, -1.5000, 0.15000), Vector( 0.0000, -1.5000, 0.15000), Vector(-1.6000, 0.0000, 2.02500), Vector(-1.6000, -0.3000, 2.02500), Vector(-1.5000, -0.3000, 2.25000), Vector(-1.5000, 0.0000, 2.25000), Vector(-2.3000, 0.0000, 2.02500), Vector(-2.3000, -0.3000, 2.02500), Vector(-2.5000, -0.3000, 2.25000), Vector(-2.5000, 0.0000, 2.25000), Vector(-2.7000, 0.0000, 2.02500), Vector(-2.7000, -0.3000, 2.02500), Vector(-3.0000, -0.3000, 2.25000), Vector(-3.0000, 0.0000, 2.25000), Vector(-2.7000, 0.0000, 1.80000), Vector(-2.7000, -0.3000, 1.80000), Vector(-3.0000, -0.3000, 1.80000), Vector(-3.0000, 0.0000, 1.80000), Vector(-2.7000, 0.0000, 1.57500), Vector(-2.7000, -0.3000, 1.57500), Vector(-3.0000, -0.3000, 1.35000), Vector(-3.0000, 0.0000, 1.35000), Vector(-2.5000, 0.0000, 1.12500), Vector(-2.5000, -0.3000, 1.12500), Vector(-2.6500, -0.3000, 0.93750), Vector(-2.6500, 0.0000, 0.93750), Vector(-2.0000, -0.3000, 0.90000), Vector(-1.9000, -0.3000, 0.60000), Vector(-1.9000, 0.0000, 0.60000), Vector( 1.7000, 0.0000, 1.42500), Vector( 1.7000, -0.6600, 1.42500), Vector( 1.7000, -0.6600, 0.60000), Vector( 1.7000, 0.0000, 0.60000), Vector( 2.6000, 0.0000, 1.42500), Vector( 2.6000, -0.6600, 1.42500), Vector( 3.1000, -0.6600, 0.82500), Vector( 3.1000, 0.0000, 0.82500), Vector( 2.3000, 0.0000, 2.10000), Vector( 2.3000, -0.2500, 2.10000), Vector( 2.4000, -0.2500, 2.02500), Vector( 2.4000, 0.0000, 2.02500), Vector( 2.7000, 0.0000, 2.40000), Vector( 2.7000, -0.2500, 2.40000), Vector( 3.3000, -0.2500, 2.40000), Vector( 3.3000, 0.0000, 2.40000), Vector( 2.8000, 0.0000, 2.47500), Vector( 2.8000, -0.2500, 2.47500), Vector( 3.5250, -0.2500, 2.49375), Vector( 3.5250, 0.0000, 2.49375), Vector( 2.9000, 0.0000, 2.47500), Vector( 2.9000, -0.1500, 2.47500), Vector( 3.4500, -0.1500, 2.51250), Vector( 3.4500, 0.0000, 2.51250), Vector( 2.8000, 0.0000, 2.40000), Vector( 2.8000, -0.1500, 2.40000), Vector( 3.2000, -0.1500, 2.40000), Vector( 3.2000, 0.0000, 2.40000), Vector( 0.0000, 0.0000, 3.15000), Vector( 0.8000, 0.0000, 3.15000), Vector( 0.8000, -0.4500, 3.15000), Vector( 0.4500, -0.8000, 3.15000), Vector( 0.0000, -0.8000, 3.15000), Vector( 0.0000, 0.0000, 2.85000), Vector( 1.4000, 0.0000, 2.40000), Vector( 1.4000, -0.7840, 2.40000), Vector( 0.7840, -1.4000, 2.40000), Vector( 0.0000, -1.4000, 2.40000), Vector( 0.4000, 0.0000, 2.55000), Vector( 0.4000, -0.2240, 2.55000), Vector( 0.2240, -0.4000, 2.55000), Vector( 0.0000, -0.4000, 2.55000), Vector( 1.3000, 0.0000, 2.55000), Vector( 1.3000, -0.7280, 2.55000), Vector( 0.7280, -1.3000, 2.55000), Vector( 0.0000, -1.3000, 2.55000), Vector( 1.3000, 0.0000, 2.40000), Vector( 1.3000, -0.7280, 2.40000), Vector( 0.7280, -1.3000, 2.40000), Vector( 0.0000, -1.3000, 2.40000), Vector( 0.0000, 0.0000, 0.00000), Vector( 1.4250, -0.7980, 0.00000), Vector( 1.5000, 0.0000, 0.07500), Vector( 1.4250, 0.0000, 0.00000), Vector( 0.7980, -1.4250, 0.00000), Vector( 0.0000, -1.5000, 0.07500), Vector( 0.0000, -1.4250, 0.00000), Vector( 1.5000, -0.8400, 0.07500), Vector( 0.8400, -1.5000, 0.07500) ] #print("static const dmnsn_vector dmnsn_teapot_verticies[%d] = {" % \ # len(verticies)) #for i in range(len(verticies)): # v = verticies[i] # v = Vector(v.x, v.z - 1.575, v.y) # print(" { .x = %+.5f, .y = %+.5f, .z = %+.5f }," % (v.x, v.y, v.z)) #print("};") ntriangles = 0 B = [ lambda x: (1 - x)*(1 -x)*(1 - x), lambda x: 3*x*(1 - x)*(1 - x), lambda x: 3*x*x*(1 - x), lambda x: x*x*x, ] Bprime = [ lambda x: -3*(1-x)*(1-x), lambda x: 3*(1-x)*(1-x) - 6*x*(1-x), lambda x: 6*x*(1-x) - 3*x*x, lambda x: 3*x*x, ] class _BicubicPatch(Union): def __init__(self, indicies): if len(indicies) != 16: raise ValueError("expected 16 control points") self.control_points = [] for i in indicies: self.control_points.append(verticies[i]) resolution = 8 triangles = [] global ntriangles for i in range(resolution): for j in range(resolution): a = self._eval(i/resolution, j/resolution) an = self._eval_normal(i/resolution, j/resolution) b = self._eval((i + 1)/resolution, j/resolution) bn = self._eval_normal((i + 1)/resolution, j/resolution) c = self._eval((i + 1)/resolution, (j + 1)/resolution) cn = self._eval_normal((i + 1)/resolution, (j + 1)/resolution) d = self._eval(i/resolution, (j + 1)/resolution) dn = self._eval_normal(i/resolution, (j + 1)/resolution) triangles.append(Triangle(a, b, c, an, bn, cn)) triangles.append(Triangle(c, d, a, cn, dn, an)) ntriangles += 2 if ntriangles%1000000 == 0: print(ntriangles) Union.__init__(self, triangles) def _eval(self, u, v): r = Vector(0) for i in range(4): for j in range(4): r += self.control_points[4*j + i]*B[i](u)*B[j](v) return r def _eval_normal(self, u, v): ru = Vector(0) for i in range(4): for j in range(4): ru += self.control_points[4*j + i]*Bprime[i](u)*B[j](v) rv = Vector(0) for i in range(4): for j in range(4): rv += self.control_points[4*j + i]*B[i](u)*Bprime[j](v) return cross(ru, rv) class _Teapot(Union): def __init__(self, *args, **kwargs): patches = [ self.reflectY(), self.reflectY().scale(1, -1, 1), ] Union.__init__(self, patches, *args, **kwargs) self.rotate(-90*X).translate(-1.575*Y) @classmethod def rim(cls): return _BicubicPatch([ 102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ]) @classmethod def body(cls): body1 = _BicubicPatch([ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 ]) body2 = _BicubicPatch([ 24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 ]) return Union([body1, body2]) @classmethod def lid(cls): lid1 = _BicubicPatch([ 96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3 ]) lid2 = _BicubicPatch([ 0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117 ]) return Union([lid1, lid2]) @classmethod def bottom(cls): return _BicubicPatch([ 118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37 ]) @classmethod def reflectXY(cls): return Union([ cls.rim(), cls.body(), cls.lid(), cls.bottom(), ]) @classmethod def handle(cls): handle1 = _BicubicPatch([ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56 ]) handle2 = _BicubicPatch([ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67 ]) return Union([handle1, handle2]) @classmethod def spout(cls): spout1 = _BicubicPatch([ 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83 ]) spout2 = _BicubicPatch([ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 ]) return Union([spout1, spout2]) @classmethod def reflectY(cls): return Union([ cls.reflectXY(), cls.reflectXY().scale(-1, 1, 1), cls.handle(), cls.spout(), ]) camera = PerspectiveCamera( location = -5*Z, look_at = 0, ) lights.append(PointLight(location = (-15, 20, -10), color = White)) objects.append(Teapot(pigment = White).rotate(-80*X)) if ntriangles > 0: print(ntriangles)