From e2c5e2760d98144ac65c4c9f15e7675ec7852319 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Fri, 11 Sep 2009 18:01:51 +0000 Subject: Only test C++ interface - the C library is used by libdimensionxx anyway, so we've been testing it twice for no good reason. --- tests/gl.cpp | 79 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 tests/gl.cpp (limited to 'tests/gl.cpp') diff --git a/tests/gl.cpp b/tests/gl.cpp new file mode 100644 index 0000000..c01859b --- /dev/null +++ b/tests/gl.cpp @@ -0,0 +1,79 @@ +/************************************************************************* + * Copyright (C) 2009 Tavian Barnes * + * * + * This file is part of The Dimension Test Suite. * + * * + * The Dimension Test Suite is free software; you can redistribute it * + * and/or modify it under the terms of the GNU General Public License as * + * published by the Free Software Foundation; either version 3 of the * + * License, or (at your option) any later version. * + * * + * The Dimension Test Suite is distributed in the hope that it will be * + * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program. If not, see . * + *************************************************************************/ + +#include "tests.hpp" +#include +#include + +int +main() { + using namespace Dimension; + + // Set the resilience low for tests + resilience(SEVERITY_LOW); + + // Create the default test scene + Scene scene = Tests::default_scene(); + + // Create a glX window + Tests::Display display(scene.canvas()); + + { + Raytracer raytracer(scene); + GL_Writer writer(scene.canvas()); + + // Render the scene + Progress progress = raytracer.render_async(); + + std::cout << "Raytracing scene: "; + Progress barprogress = Tests::progressbar_async(std::cout, progress); + + // Display the scene as it's rendered + while (progress.progress() < 1.0) { + writer.write(); + display.flush(); + } + + barprogress.finish(); + std::cout << std::endl; + + // Make sure we show the completed rendering + progress.finish(); + writer.write(); + display.flush(); + } + + // Pause for a second + sleep(1); + + // Read the canvas back from the GL buffer + GL_Reader reader; + Canvas canvas + = reader.read(0, 0, scene.canvas().width(), scene.canvas().height()); + + // And write it again + GL_Writer writer(canvas); + writer.write(); + display.flush(); + + // Pause for a second + sleep(1); + + return EXIT_SUCCESS; +} -- cgit v1.2.3