From a7b2355c6424fff9093d238c973fb09d801da934 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Thu, 2 Jul 2009 04:53:40 +0000 Subject: Provide interface to export canvas to openGL. --- tests/gl.c | 310 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 310 insertions(+) create mode 100644 tests/gl.c (limited to 'tests/gl.c') diff --git a/tests/gl.c b/tests/gl.c new file mode 100644 index 0000000..773a9aa --- /dev/null +++ b/tests/gl.c @@ -0,0 +1,310 @@ +/************************************************************************* + * Copyright (C) 2008 Tavian Barnes * + * * + * This file is part of The Dimension Test Suite. * + * * + * Dimension is free software; you can redistribute it and/or modify it * + * under the terms of the GNU Lesser General Public License as published * + * by the Free Software Foundation; either version 3 of the License, or * + * (at your option) any later version. * + * * + * Dimension is distributed in the hope that it will be useful, but * + * WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * Lesser General Public License for more details. * + * * + * You should have received a copy of the GNU Lesser General Public * + * License along with this program. If not, see * + * . * + *************************************************************************/ + +#include "tests.h" +#include +#include +#include +#include + +typedef struct { + Display *dpy; + Window win; + Colormap cmap; + GLXContext cx; + XEvent event; +} dmnsn_display; + +dmnsn_display *dmnsn_new_display(const dmnsn_canvas *canvas); +void dmnsn_delete_display(dmnsn_display *display); + +void dmnsn_display_frame(dmnsn_display *display); + +int +main() { + dmnsn_display *display; + dmnsn_progress *progress; + dmnsn_scene *scene; + dmnsn_object *sphere, *cube; + dmnsn_sRGB sRGB; + dmnsn_color color; + dmnsn_matrix trans; + unsigned int i; + + /* Set the resilience low for tests */ + dmnsn_set_resilience(DMNSN_SEVERITY_LOW); + + /* Allocate our new scene */ + scene = dmnsn_new_scene(); + if (!scene) { + fprintf(stderr, "--- Allocation of scene failed! ---\n"); + return EXIT_FAILURE; + } + + /* Allocate a canvas */ + scene->canvas = dmnsn_new_canvas(768, 480); + if (!scene->canvas) { + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of canvas failed! ---\n"); + return EXIT_FAILURE; + } + + /* Set up the transformation matrix for the perspective camera */ + trans = dmnsn_scale_matrix( + dmnsn_vector_construct( + ((double)scene->canvas->x)/scene->canvas->y, 1.0, 1.0 + ) + ); + trans = dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_vector_construct(0.0, 0.0, -4.0)), + trans + ); + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.0, 1.0, 0.0)), + trans + ); + + /* Create a perspective camera */ + scene->camera = dmnsn_new_perspective_camera(trans); + if (!scene->camera) { + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of camera failed! ---\n"); + return EXIT_FAILURE; + } + + /* Background color */ + sRGB.R = 0.0; + sRGB.G = 0.0; + sRGB.B = 0.1; + color = dmnsn_color_from_sRGB(sRGB); + color.filter = 0.1; + scene->background = color; + + /* Now make our objects */ + + sphere = dmnsn_new_sphere(); + if (!sphere) { + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of sphere failed! ---\n"); + return EXIT_FAILURE; + } + + sphere->trans = dmnsn_matrix_inverse( + dmnsn_scale_matrix(dmnsn_vector_construct(1.25, 1.25, 1.25)) + ); + dmnsn_array_push(scene->objects, &sphere); + + cube = dmnsn_new_cube(); + if (!cube) { + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of cube failed! ---\n"); + return EXIT_FAILURE; + } + + cube->trans = dmnsn_matrix_inverse( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.75, 0.0, 0.0)) + ); + dmnsn_array_push(scene->objects, &cube); + + display = dmnsn_new_display(scene->canvas); + if (!display) { + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Couldn't initialize X or GLX! ---\n"); + return EXIT_FAILURE; + } + + for (i = 0; i < 48; ++i) { + progress = dmnsn_raytrace_scene_async(scene); + if (!progress) { + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Couldn't start raytracing worker thread! ---\n"); + return EXIT_FAILURE; + } + + progressbar("Raytracing scene: ", progress); + + if (dmnsn_finish_progress(progress) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Raytracing failed! ---\n"); + return EXIT_FAILURE; + } + + if (dmnsn_gl_write_canvas(scene->canvas) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Drawing to openGL failed! ---\n"); + return EXIT_FAILURE; + } + dmnsn_display_frame(display); + + /* Rotate the cube and camera for the next frame */ + + cube->trans = dmnsn_matrix_mul( + dmnsn_matrix_inverse( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.025, 0.0, 0.0)) + ), + cube->trans + ); + + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.0, -0.05, 0.0)), + trans + ); + dmnsn_set_perspective_camera_trans(scene->camera, trans); + } + + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + return EXIT_SUCCESS; +} + +static Bool +WaitForNotify(Display *d, XEvent *e, char *arg) +{ + return (e->type == MapNotify) && (e->xmap.window == (Window)arg); +} + +dmnsn_display * +dmnsn_new_display(const dmnsn_canvas *canvas) +{ + int attributeList[] = { + GLX_RGBA, + GLX_DOUBLEBUFFER, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + None + }; + dmnsn_display *display; + XVisualInfo *vi; + XSetWindowAttributes swa; + + display = malloc(sizeof(dmnsn_display)); + if (!display) { + return NULL; + } + + /* Get an X connection */ + display->dpy = XOpenDisplay(0); + if (!display->dpy) { + free(display); + return NULL; + } + + /* Get an appropriate visual */ + vi = glXChooseVisual(display->dpy, DefaultScreen(display->dpy), + attributeList); + if (!vi) { + XCloseDisplay(display->dpy); + free(display); + return NULL; + } + + /* Create a GLX context */ + display->cx = glXCreateContext(display->dpy, vi, 0, GL_TRUE); + if (!display->cx) { + XCloseDisplay(display->dpy); + free(display); + return NULL; + } + + /* Create a color map */ + display->cmap = XCreateColormap(display->dpy, + RootWindow(display->dpy, vi->screen), + vi->visual, AllocNone); + if (!display->cmap) { + glXDestroyContext(display->dpy, display->cx); + XCloseDisplay(display->dpy); + free(display); + return NULL; + } + + /* Create a window */ + swa.colormap = display->cmap; + swa.border_pixel = 0; + swa.event_mask = StructureNotifyMask; + display->win = XCreateWindow(display->dpy, + RootWindow(display->dpy, vi->screen), + 0, 0, canvas->x, canvas->y, + 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel|CWColormap|CWEventMask, &swa); + if (!display->win) { + XFreeColormap(display->dpy, display->cmap); + glXDestroyContext(display->dpy, display->cx); + XCloseDisplay(display->dpy); + free(display); + return NULL; + } + + XMapWindow(display->dpy, display->win); + XIfEvent(display->dpy, &display->event, WaitForNotify, (char*)display->win); + + /* Connect the context to the window */ + glXMakeCurrent(display->dpy, display->win, display->cx); + + return display; +} + +void +dmnsn_delete_display(dmnsn_display *display) +{ + if (display) { + XDestroyWindow(display->dpy, display->win); + XFreeColormap(display->dpy, display->cmap); + glXDestroyContext(display->dpy, display->cx); + XCloseDisplay(display->dpy); + free(display); + } +} + +void +dmnsn_display_frame(dmnsn_display *display) +{ + glFlush(); + glXSwapBuffers(display->dpy, display->win); +} -- cgit v1.2.3