From bbe317fb2bde1b2b88df66e5426c9ee78e40a0b6 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Thu, 16 Jul 2009 21:31:51 +0000 Subject: Have camera callbacks take canvas coordinates as doubles. --- libdimension/cameras.c | 11 +++-------- libdimension/dimension/camera.h | 3 +-- libdimension/raytrace.c | 4 +++- 3 files changed, 7 insertions(+), 11 deletions(-) (limited to 'libdimension') diff --git a/libdimension/cameras.c b/libdimension/cameras.c index dfe4708..9e0642f 100644 --- a/libdimension/cameras.c +++ b/libdimension/cameras.c @@ -26,9 +26,7 @@ /* Perspective camera ray callback */ static dmnsn_line dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, - const dmnsn_canvas *canvas, - unsigned int x, - unsigned int y); + double x, double y); /* Create a new perspective camera. Rays are aimed from the origin to a screen located on the z = 1 frame, from (-0.5, -0.5) to (0.5, 0.5). Rays are then @@ -73,8 +71,7 @@ dmnsn_set_perspective_camera_trans(dmnsn_camera *camera, dmnsn_matrix T) /* Perspective camera ray callback */ static dmnsn_line dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, - const dmnsn_canvas *canvas, - unsigned int x, unsigned int y) + double x, double y) { dmnsn_matrix *trans = camera->ptr; dmnsn_line l; @@ -83,9 +80,7 @@ dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, l.x0 = dmnsn_vector_construct(0.0, 0.0, 0.0); /* Aim at the z = 1 plane */ - l.n.x = ((double)x)/(canvas->x - 1) - 0.5; - l.n.y = ((double)y)/(canvas->y - 1) - 0.5; - l.n.z = 1.0; + l.n = dmnsn_vector_construct(x - 0.5, y - 0.5, 1.0); return dmnsn_matrix_line_mul(*trans, l); } diff --git a/libdimension/dimension/camera.h b/libdimension/dimension/camera.h index 3e6da4f..5e7b253 100644 --- a/libdimension/dimension/camera.h +++ b/libdimension/dimension/camera.h @@ -30,8 +30,7 @@ typedef struct dmnsn_camera dmnsn_camera; /* Camera callback types */ typedef dmnsn_line dmnsn_camera_ray_fn(const dmnsn_camera *camera, - const dmnsn_canvas *canvas, - unsigned int x, unsigned int y); + double x, double y); struct dmnsn_camera { /* Callback functions */ diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index 470af4f..df61d6b 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -213,7 +213,9 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene, if (scene->quality >= DMNSN_RENDER_OBJECTS) { /* Get the ray corresponding to the (x,y)'th pixel */ - ray = (*scene->camera->ray_fn)(scene->camera, scene->canvas, x, y); + ray = (*scene->camera->ray_fn)(scene->camera, + ((double)x)/(scene->canvas->x - 1), + ((double)y)/(scene->canvas->y - 1)); /* Shoot a ray */ color = dmnsn_raytrace_shoot(scene, color, ray); } -- cgit v1.2.3