From 74d17023618eebaa25d54660f3417f82085c3173 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Sun, 8 Jun 2014 22:01:13 -0400 Subject: sphere: Simplify bounding box calculation. --- libdimension/sphere.c | 85 ++++++++++++++++----------------------------------- 1 file changed, 27 insertions(+), 58 deletions(-) (limited to 'libdimension') diff --git a/libdimension/sphere.c b/libdimension/sphere.c index 8f1e1a7..468014e 100644 --- a/libdimension/sphere.c +++ b/libdimension/sphere.c @@ -59,74 +59,43 @@ dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point) return point.x*point.x + point.y*point.y + point.z*point.z < 1.0; } -/// Sphere bounding callback. -static dmnsn_bounding_box -dmnsn_sphere_bounding_fn(const dmnsn_object *object, dmnsn_matrix trans) +/// Helper for sphere bounding box calculation. +static inline double +dmnsn_implicit_dot(double row[4]) { - // Get a tight bound using the conic representation of a sphere: - // - // S = [ 1 0 0 0 ] - // [ 0 1 0 0 ] - // [ 0 0 1 0 ] - // [ 0 0 0 -1 ]. - // - // The surface is defined by - // p^T * S * p = 0, - // and the tangent planes are defined by - // q * S^-1 * q^T = 0. - // Note that S = S^-1. - // - // The symmetric matrix R, defined by - // R = M * S^-1 * M^T, - // characterizes the tangent planes. Specifically, - // min.x = (R[0,3] - sqrt(R[0,3]^2 - R[0,0]*R[3,3]))/R[3,3] - // max.x = (R[0,3] + sqrt(R[0,3]^2 - R[0,0]*R[3,3]))/R[3,3] - // min.y = (R[1,3] - sqrt(R[1,3]^2 - R[1,1]*R[3,3]))/R[3,3] - // max.y = (R[1,3] + sqrt(R[1,3]^2 - R[1,1]*R[3,3]))/R[3,3] - // min.z = (R[2,3] - sqrt(R[2,3]^2 - R[2,2]*R[3,3]))/R[3,3] - // max.z = (R[2,3] + sqrt(R[2,3]^2 - R[2,2]*R[3,3]))/R[3,3] - // - // Unfortunately, we can't use dmnsn_matrix because the matrices are not - // affine - - // MS = M * S^-1 = M * S - // Last row is [ 0 0 0 -1 ] implicitly - double MS[3][4]; + double ret = 0.0; for (int i = 0; i < 3; ++i) { - for (int j = 0; j < 3; ++j) { - MS[i][j] = trans.n[i][j]; - } - MS[i][3] = -trans.n[i][3]; + ret += row[i]*row[i]; } + return ret; +} - // R = MS * M^T - // We only compute the upper triangular portion - // R[3][3] is implicitly -1 - double R[4][4]; - for (int i = 0; i < 3; ++i) { - for (int j = i; j < 3; ++j) { - R[i][j] = 0.0; - for (int k = 0; k < 4; ++k) { - R[i][j] += MS[i][k]*trans.n[j][k]; - } - } - R[i][3] = MS[i][3]; - } +/// Sphere bounding callback. +static dmnsn_bounding_box +dmnsn_sphere_bounding_fn(const dmnsn_object *object, dmnsn_matrix trans) +{ + // Get a tight bound using the quadric representation of a sphere. For + // details, see + // http://tavianator.com/2014/06/exact-bounding-boxes-for-spheres-ellipsoids dmnsn_bounding_box box; - double dx = sqrt(R[0][3]*R[0][3] + R[0][0]); - box.min.x = -R[0][3] - dx; - box.max.x = -R[0][3] + dx; + double cx = trans.n[0][3]; + double dx = sqrt(dmnsn_implicit_dot(trans.n[0])); + box.min.x = cx - dx; + box.max.x = cx + dx; - double dy = sqrt(R[1][3]*R[1][3] + R[1][1]); - box.min.y = -R[1][3] - dy; - box.max.y = -R[1][3] + dy; + double cy = trans.n[1][3]; + double dy = sqrt(dmnsn_implicit_dot(trans.n[1])); + box.min.y = cy - dy; + box.max.y = cy + dy; - double dz = sqrt(R[2][3]*R[2][3] + R[2][2]); - box.min.z = -R[2][3] - dz; - box.max.z = -R[2][3] + dz; + double cz = trans.n[2][3]; + double dz = sqrt(dmnsn_implicit_dot(trans.n[2])); + box.min.z = cz - dz; + box.max.z = cz + dz; + printf(DMNSN_BOUNDING_BOX_FORMAT "\n", DMNSN_BOUNDING_BOX_PRINTF(box)); return box; } -- cgit v1.2.3