From 5b9ee3ff587086f6d16eb1510fca23202ea42794 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Fri, 9 Oct 2009 05:18:07 +0000 Subject: Use kD splay trees in raytrace engine. --- libdimension/raytrace.c | 57 +++++++++++++++++++++++++------------------------ 1 file changed, 29 insertions(+), 28 deletions(-) (limited to 'libdimension') diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index df61d6b..3e67c4b 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -18,7 +18,7 @@ * . * *************************************************************************/ -#include "dimension.h" +#include "dimension_impl.h" #include /* For sysconf */ /* Payload type for passing arguments to worker thread */ @@ -26,6 +26,7 @@ typedef struct { dmnsn_progress *progress; dmnsn_scene *scene; + dmnsn_kD_splay_tree *kD_splay_tree; /* For multithreading */ unsigned int index, threads; @@ -46,8 +47,10 @@ dmnsn_raytrace_scene(dmnsn_scene *scene) dmnsn_progress * dmnsn_raytrace_scene_async(dmnsn_scene *scene) { - dmnsn_progress *progress = dmnsn_new_progress(); + unsigned int i; + dmnsn_object *object; dmnsn_raytrace_payload *payload; + dmnsn_progress *progress = dmnsn_new_progress(); if (progress) { payload = malloc(sizeof(dmnsn_raytrace_payload)); @@ -56,12 +59,19 @@ dmnsn_raytrace_scene_async(dmnsn_scene *scene) return NULL; } - payload->progress = progress; - payload->scene = scene; + payload->progress = progress; + payload->scene = scene; + payload->kD_splay_tree = dmnsn_new_kD_splay_tree(); + + for (i = 0; i < dmnsn_array_size(payload->scene->objects); ++i) { + dmnsn_array_get(payload->scene->objects, i, &object); + dmnsn_kD_splay_insert(payload->kD_splay_tree, object); + } if (pthread_create(&progress->thread, NULL, &dmnsn_raytrace_scene_thread, payload) != 0) { + dmnsn_delete_kD_splay_tree(payload->kD_splay_tree); free(payload); dmnsn_delete_progress(progress); return NULL; @@ -128,6 +138,10 @@ dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload) payloads[i] = *payload; payloads[i].index = i; payloads[i].threads = nthreads; + if (i > 0) { + payloads[i].kD_splay_tree = + dmnsn_kD_splay_copy(payloads[i].kD_splay_tree); + } if (pthread_create(&threads[i], NULL, &dmnsn_raytrace_scene_multithread_thread, @@ -168,6 +182,7 @@ dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload) /* Actual raytracing implementation */ static int dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene, + dmnsn_kD_splay_tree *kD_splay_tree, unsigned int index, unsigned int threads); /* Multi-threading thread callback */ @@ -178,20 +193,23 @@ dmnsn_raytrace_scene_multithread_thread(void *ptr) int *retval = malloc(sizeof(int)); if (retval) { *retval = dmnsn_raytrace_scene_impl(payload->progress, payload->scene, + payload->kD_splay_tree, payload->index, payload->threads); } return retval; } /* Helper for dmnsn_raytrace_scene_impl - shoot a ray */ -static dmnsn_color dmnsn_raytrace_shoot(dmnsn_scene *scene, dmnsn_color color, - dmnsn_line ray); +static dmnsn_color dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene, + dmnsn_kD_splay_tree *kD_splay_tree, + dmnsn_color color); /* * Actually raytrace a scene */ static int dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene, + dmnsn_kD_splay_tree *kD_splay_tree, unsigned int index, unsigned int threads) { unsigned int x, y; @@ -217,7 +235,7 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene, ((double)x)/(scene->canvas->x - 1), ((double)y)/(scene->canvas->y - 1)); /* Shoot a ray */ - color = dmnsn_raytrace_shoot(scene, color, ray); + color = dmnsn_raytrace_shoot(ray, scene, kD_splay_tree, color); } dmnsn_set_pixel(scene->canvas, x, y, color); @@ -231,31 +249,14 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene, /* Shoot a ray, and calculate the color, using `color' as the background */ static dmnsn_color -dmnsn_raytrace_shoot(dmnsn_scene *scene, dmnsn_color color, dmnsn_line ray) +dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene, + dmnsn_kD_splay_tree *kD_splay_tree, dmnsn_color color) { - dmnsn_line ray_trans; - dmnsn_object *object; - dmnsn_intersection *intersection = NULL, *intersection_temp; + dmnsn_intersection *intersection; const dmnsn_texture *texture; const dmnsn_pigment *pigment; - unsigned int i; - - for (i = 0; i < dmnsn_array_size(scene->objects); ++i) { - dmnsn_array_get(scene->objects, i, &object); - - /* Transform the ray according to the object */ - ray_trans = dmnsn_matrix_line_mul(object->trans, ray); - /* Test for intersections with objects */ - intersection_temp = (*object->intersection_fn)(object, ray_trans); - - /* Find the closest intersection to the camera */ - if (intersection_temp && - (!intersection || intersection_temp->t < intersection->t)) { - dmnsn_delete_intersection(intersection); - intersection = intersection_temp; - } - } + intersection = dmnsn_kD_splay_search(kD_splay_tree, ray); if (intersection) { /* Default to black if we have no texture/pigment */ -- cgit v1.2.3