From da47b2858f6e64ec60dce218544647df32b49077 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Tue, 19 Aug 2014 17:49:02 -0400 Subject: libdimension: Modularize tests. --- libdimension/tests/render/render.c | 406 +++++++++++++++++++++++++++++++++++++ 1 file changed, 406 insertions(+) create mode 100644 libdimension/tests/render/render.c (limited to 'libdimension/tests/render/render.c') diff --git a/libdimension/tests/render/render.c b/libdimension/tests/render/render.c new file mode 100644 index 0000000..fd1e96d --- /dev/null +++ b/libdimension/tests/render/render.c @@ -0,0 +1,406 @@ +/************************************************************************* + * Copyright (C) 2010-2014 Tavian Barnes * + * * + * This file is part of The Dimension Test Suite. * + * * + * The Dimension Test Suite is free software; you can redistribute it * + * and/or modify it under the terms of the GNU General Public License as * + * published by the Free Software Foundation; either version 3 of the * + * License, or (at your option) any later version. * + * * + * The Dimension Test Suite is distributed in the hope that it will be * + * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program. If not, see . * + *************************************************************************/ + +#include "tests.h" +#include +#include +#include + +static void +dmnsn_test_scene_set_defaults(dmnsn_pool *pool, dmnsn_scene *scene) +{ + // Default texture + scene->default_texture->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_black)); + dmnsn_finish *default_finish = &scene->default_texture->finish; + default_finish->ambient = dmnsn_new_ambient( + pool, dmnsn_color_from_sRGB(dmnsn_color_mul(0.1, dmnsn_white)) + ); + default_finish->diffuse = dmnsn_new_lambertian(pool, dmnsn_sRGB_inverse_gamma(0.7)); +} + +static void +dmnsn_test_scene_add_canvas(dmnsn_pool *pool, dmnsn_scene *scene) +{ + scene->canvas = dmnsn_new_canvas(pool, 768, 480); +} + +static void +dmnsn_test_scene_add_camera(dmnsn_pool *pool, dmnsn_scene *scene) +{ + // Set up the transformation matrix for the perspective camera + dmnsn_matrix trans = dmnsn_scale_matrix( + dmnsn_new_vector( + ((double)scene->canvas->width)/scene->canvas->height, 1.0, 1.0 + ) + ); + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_new_vector(0.0624188099959577, 0.0, 0.0)), + trans + ); + trans = dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_new_vector(0.0, 0.25, -4.0)), + trans + ); + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0)), + trans + ); + + // Create a perspective camera + scene->camera = dmnsn_new_perspective_camera(pool); + scene->camera->trans = trans; +} + +static void +dmnsn_test_scene_add_background(dmnsn_pool *pool, dmnsn_scene *scene) +{ + dmnsn_pattern *sky_gradient = dmnsn_new_gradient_pattern(pool, dmnsn_y); + dmnsn_map *sky_gradient_pigment_map = dmnsn_new_pigment_map(pool); + + dmnsn_canvas *png_canvas = NULL; + dmnsn_pigment *png_pigment; + FILE *png = fopen("png2.png", "rb"); + if (png) { + png_canvas = dmnsn_png_read_canvas(pool, png); + fclose(png); + } + if (png_canvas) { + png_pigment = dmnsn_new_canvas_pigment(pool, png_canvas); + png_pigment->trans = dmnsn_rotation_matrix( + dmnsn_new_vector(0.0, dmnsn_radians(53.0), 0.0) + ); + } else { + // Loading png2.png failed, possibly compiled with --disable-png + fprintf(stderr, "--- WARNING: Couldn't open or read png2.png! ---\n"); + png_pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_orange)); + } + dmnsn_map_add_entry(sky_gradient_pigment_map, 0.0, &png_pigment); + + dmnsn_color background = dmnsn_color_from_sRGB( + dmnsn_new_color(0.0, 0.1, 0.2) + ); + dmnsn_tcolor tbackground = dmnsn_new_tcolor(background, 0.1, 0.0); + dmnsn_pigment *bkgpigment = dmnsn_new_solid_pigment(pool, tbackground); + dmnsn_map_add_entry(sky_gradient_pigment_map, 0.35, &bkgpigment); + + scene->background = dmnsn_new_pigment_map_pigment( + pool, sky_gradient, sky_gradient_pigment_map, DMNSN_PIGMENT_MAP_SRGB + ); +} + +static void +dmnsn_test_scene_add_lights(dmnsn_pool *pool, dmnsn_scene *scene) +{ + dmnsn_light *light = dmnsn_new_point_light( + pool, + dmnsn_new_vector(-15.0, 20.0, 10.0), + dmnsn_white + ); + dmnsn_array_push(scene->lights, &light); +} + +static void +dmnsn_test_scene_add_hollow_cube(dmnsn_pool *pool, dmnsn_scene *scene) +{ + dmnsn_object *cube = dmnsn_new_cube(pool); + cube->trans = dmnsn_rotation_matrix( + dmnsn_new_vector(dmnsn_radians(45.0), 0.0, 0.0) + ); + + cube->texture = dmnsn_new_texture(pool); + dmnsn_tcolor cube_color = dmnsn_new_tcolor(dmnsn_blue, 0.75, 1.0/3.0); + cube->texture->pigment = dmnsn_new_solid_pigment(pool, cube_color); + + dmnsn_color reflect = dmnsn_color_from_sRGB(dmnsn_color_mul(0.5, dmnsn_white)); + cube->texture->finish.reflection = dmnsn_new_basic_reflection(pool, dmnsn_black, reflect, 1.0); + + cube->interior = dmnsn_new_interior(pool); + cube->interior->ior = 1.1; + + dmnsn_object *sphere = dmnsn_new_sphere(pool); + sphere->texture = dmnsn_new_texture(pool); + sphere->texture->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_green)); + sphere->texture->finish.specular = dmnsn_new_phong(pool, dmnsn_sRGB_inverse_gamma(0.2), 40.0); + sphere->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.25, 1.25, 1.25)); + + dmnsn_object *hollow_cube = dmnsn_new_csg_difference(pool, cube, sphere); + dmnsn_array_push(scene->objects, &hollow_cube); +} + +#define dmnsn_pigment_map_add_color(map, n, color) \ + do { \ + dmnsn_tcolor tcolor = DMNSN_TCOLOR(color); \ + dmnsn_pigment *pigment = dmnsn_new_solid_pigment(pool, tcolor); \ + dmnsn_map_add_entry(map, n, &pigment); \ + } while (0) + +static void +dmnsn_test_scene_add_spike(dmnsn_pool *pool, dmnsn_scene *scene) +{ + dmnsn_array *arrow_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); + + dmnsn_object *cylinder = dmnsn_new_cone(pool, 0.1, 0.1, false); + cylinder->trans = dmnsn_scale_matrix(dmnsn_new_vector(1.0, 1.25, 1.0)); + dmnsn_array_push(arrow_array, &cylinder); + + dmnsn_object *cone = dmnsn_new_cone(pool, 0.1, 0.0, true); + cone->trans = dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.375, 0.0)), + dmnsn_scale_matrix(dmnsn_new_vector(1.0, 0.125, 1.0)) + ); + dmnsn_array_push(arrow_array, &cone); + + dmnsn_object *arrow = dmnsn_new_csg_union(pool, arrow_array); + dmnsn_pattern *gradient = dmnsn_new_gradient_pattern(pool, dmnsn_y); + dmnsn_map *gradient_pigment_map = dmnsn_new_pigment_map(pool); + dmnsn_pigment_map_add_color(gradient_pigment_map, 0.0, dmnsn_red); + dmnsn_pigment_map_add_color(gradient_pigment_map, 1.0/6.0, dmnsn_orange); + dmnsn_pigment_map_add_color(gradient_pigment_map, 2.0/6.0, dmnsn_yellow); + dmnsn_pigment_map_add_color(gradient_pigment_map, 3.0/6.0, dmnsn_green); + dmnsn_pigment_map_add_color(gradient_pigment_map, 4.0/6.0, dmnsn_blue); + dmnsn_pigment_map_add_color(gradient_pigment_map, 5.0/6.0, dmnsn_magenta); + dmnsn_pigment_map_add_color(gradient_pigment_map, 1.0, dmnsn_red); + arrow->texture = dmnsn_new_texture(pool); + arrow->texture->pigment = dmnsn_new_pigment_map_pigment( + pool, gradient, gradient_pigment_map, DMNSN_PIGMENT_MAP_SRGB + ); + + arrow->texture->trans = + dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.25, 0.0)), + dmnsn_scale_matrix(dmnsn_new_vector(1.0, 2.75, 1.0)) + ); + + dmnsn_array *torus_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); + + dmnsn_object *torus1 = dmnsn_new_torus(pool, 0.15, 0.05); + torus1->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.0, 0.0)); + dmnsn_array_push(torus_array, &torus1); + + dmnsn_object *torus2 = dmnsn_new_torus(pool, 0.15, 0.05); + dmnsn_array_push(torus_array, &torus2); + + dmnsn_object *torus3 = dmnsn_new_torus(pool, 0.15, 0.05); + torus3->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, 1.0, 0.0)); + dmnsn_array_push(torus_array, &torus3); + + dmnsn_object *torii = dmnsn_new_csg_union(pool, torus_array); + torii->texture = dmnsn_new_texture(pool); + torii->texture->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_blue)); + torii->texture->finish.ambient = dmnsn_new_ambient(pool, dmnsn_white); + + dmnsn_array *spike_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); + dmnsn_array_push(spike_array, &arrow); + dmnsn_array_push(spike_array, &torii); + dmnsn_object *spike = dmnsn_new_csg_union(pool, spike_array); + spike->trans = dmnsn_rotation_matrix( + dmnsn_new_vector(dmnsn_radians(-45.0), 0.0, 0.0) + ); + dmnsn_array_push(scene->objects, &spike); +} + +static void +dmnsn_test_scene_add_triangle_strip(dmnsn_pool *pool, dmnsn_scene *scene) +{ + dmnsn_array *strip_array = DMNSN_PALLOC_ARRAY(pool, dmnsn_object *); + dmnsn_vector vertices[] = { + dmnsn_zero, + dmnsn_new_vector(0.0, sqrt(3.0)/2.0, 0.5), + dmnsn_z, + }; + dmnsn_texture *strip_textures[3] = { + dmnsn_new_texture(pool), + dmnsn_new_texture(pool), + dmnsn_new_texture(pool), + }; + strip_textures[0]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_red)); + strip_textures[1]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_orange)); + strip_textures[2]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_yellow)); + for (unsigned int i = 0; i < 128; ++i) { + dmnsn_object *triangle = dmnsn_new_triangle(pool, vertices); + triangle->texture = strip_textures[i%3]; + dmnsn_array_push(strip_array, &triangle); + + vertices[0] = vertices[1]; + vertices[1] = vertices[2]; + vertices[2] = dmnsn_vector_add(vertices[0], dmnsn_z); + } + + dmnsn_object *strip = dmnsn_new_csg_union(pool, strip_array); + strip->trans = dmnsn_translation_matrix(dmnsn_new_vector(5.0, -2.0, -4.0)); + dmnsn_array_push(scene->objects, &strip); +} + +static void +dmnsn_test_scene_add_ground(dmnsn_pool *pool, dmnsn_scene *scene) +{ + dmnsn_object *plane = dmnsn_new_plane(pool, dmnsn_new_vector(0.0, 1.0, 0.0)); + plane->trans = dmnsn_translation_matrix(dmnsn_new_vector(0.0, -2.0, 0.0)); + dmnsn_pattern *checker = dmnsn_new_checker_pattern(pool); + dmnsn_map *small_map = dmnsn_new_pigment_map(pool); + dmnsn_pigment_map_add_color(small_map, 0.0, dmnsn_black); + dmnsn_pigment_map_add_color(small_map, 1.0, dmnsn_white); + dmnsn_pigment *small_pigment = dmnsn_new_pigment_map_pigment( + pool, checker, small_map, DMNSN_PIGMENT_MAP_REGULAR + ); + small_pigment->trans = + dmnsn_scale_matrix(dmnsn_new_vector(1.0/3.0, 1.0/3.0, 1.0/3.0)); + dmnsn_map *big_map = dmnsn_new_pigment_map(pool); + dmnsn_pigment_map_add_color(big_map, 0.0, dmnsn_white); + dmnsn_map_add_entry(big_map, 1.0, &small_pigment); + plane->texture = dmnsn_new_texture(pool); + plane->texture->pigment = dmnsn_new_pigment_map_pigment( + pool, checker, big_map, DMNSN_PIGMENT_MAP_REGULAR + ); + plane->texture->pigment->quick_color = DMNSN_TCOLOR( + dmnsn_color_from_sRGB( + dmnsn_new_color(1.0, 0.5, 0.75) + ) + ); + dmnsn_array_push(scene->objects, &plane); +} + +static void +dmnsn_test_scene_add_objects(dmnsn_pool *pool, dmnsn_scene *scene) +{ + dmnsn_test_scene_add_hollow_cube(pool, scene); + dmnsn_test_scene_add_spike(pool, scene); + dmnsn_test_scene_add_triangle_strip(pool, scene); + dmnsn_test_scene_add_ground(pool, scene); +} + +/// Test scene. +static dmnsn_scene * +dmnsn_new_test_scene(dmnsn_pool *pool) +{ + dmnsn_scene *scene = dmnsn_new_scene(pool); + dmnsn_test_scene_set_defaults(pool, scene); + dmnsn_test_scene_add_canvas(pool, scene); + dmnsn_test_scene_add_camera(pool, scene); + dmnsn_test_scene_add_background(pool, scene); + dmnsn_test_scene_add_lights(pool, scene); + dmnsn_test_scene_add_objects(pool, scene); + return scene; +} + +int +main(void) +{ + int ret = EXIT_FAILURE; + + // Treat warnings as errors for tests + dmnsn_die_on_warnings(true); + + dmnsn_display *display = NULL; + + // Create the test scene + dmnsn_pool *pool = dmnsn_new_pool(); + dmnsn_scene *scene = dmnsn_new_test_scene(pool); + + // Optimize the canvas for PNG export + bool have_png = true; + errno = 0; + if (dmnsn_png_optimize_canvas(pool, scene->canvas) != 0) { + if (errno == ENOSYS) { + have_png = false; + } else { + fprintf(stderr, "--- Couldn't optimize canvas for PNG! ---\n"); + goto exit; + } + } + + // Optimize the canvas for GL drawing + bool have_gl = true; + errno = 0; + if (dmnsn_gl_optimize_canvas(pool, scene->canvas) != 0) { + if (errno == ENOSYS) { + have_gl = false; + } else { + fprintf(stderr, "--- Couldn't optimize canvas for GL! ---\n"); + goto exit; + } + } + + dmnsn_canvas_clear(scene->canvas, DMNSN_TCOLOR(dmnsn_black)); + + // Create a new glX display + if (have_gl) { + display = dmnsn_new_display(scene->canvas); + if (!display) { + fprintf(stderr, "--- WARNING: Couldn't initialize X or glX! ---\n"); + } + } + + // Render the scene + + printf("Rendering scene\n"); + dmnsn_future *future = dmnsn_render_async(scene); + + // Display the scene as it's rendered + if (display) { + while (!dmnsn_future_is_done(future)) { + dmnsn_future_pause(future); + if (dmnsn_gl_write_canvas(scene->canvas) != 0) { + fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); + goto exit; + } + dmnsn_future_resume(future); + + dmnsn_display_flush(display); + } + } + + if (dmnsn_future_join(future) != 0) { + fprintf(stderr, "--- Raytracing failed! ---\n"); + goto exit; + } + + // Make sure we show the completed rendering + if (display) { + printf("Drawing to OpenGL\n"); + if (dmnsn_gl_write_canvas(scene->canvas) != 0) { + fprintf(stderr, "--- Drawing to OpenGL failed! ---\n"); + goto exit; + } + dmnsn_display_flush(display); + } + + if (have_png) { + printf("Writing scene to PNG\n"); + FILE *ofile = fopen("render.png", "wb"); + if (!ofile) { + fprintf(stderr, "--- Couldn't open 'render.png' for writing! ---\n"); + goto exit; + } + + if (dmnsn_png_write_canvas(scene->canvas, ofile) != 0) { + fclose(ofile); + fprintf(stderr, "--- Writing canvas to PNG failed! ---\n"); + goto exit; + } + + fclose(ofile); + } + + ret = EXIT_SUCCESS; + exit: + dmnsn_delete_display(display); + dmnsn_delete_pool(pool); + return ret; +} -- cgit v1.2.3