From 8e3a7158ecae541692826e7b5998c8ffc810173a Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Wed, 19 Oct 2011 13:59:24 -0400 Subject: Make API more consistent. Object methods should be dmnsn__(). --- libdimension/raytrace.c | 122 ++++++++++++++++++++++++------------------------ 1 file changed, 60 insertions(+), 62 deletions(-) (limited to 'libdimension/raytrace.c') diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index e5d2a15..4056f07 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -35,63 +35,63 @@ typedef struct { dmnsn_future *future; dmnsn_scene *scene; dmnsn_prtree *prtree; -} dmnsn_raytrace_payload; +} dmnsn_ray_trace_payload; -/* Raytrace a scene */ +/* Ray-trace a scene */ void -dmnsn_raytrace_scene(dmnsn_scene *scene) +dmnsn_ray_trace(dmnsn_scene *scene) { - dmnsn_future *future = dmnsn_raytrace_scene_async(scene); + dmnsn_future *future = dmnsn_ray_trace_async(scene); if (dmnsn_future_join(future) != 0) { - dmnsn_error("Error occured while raytracing."); + dmnsn_error("Error occured while ray-tracing."); } } /** Background thread callback. */ -static int dmnsn_raytrace_scene_thread(void *ptr); +static int dmnsn_ray_trace_scene_thread(void *ptr); -/* Raytrace a scene in the background */ +/* Ray-trace a scene in the background */ dmnsn_future * -dmnsn_raytrace_scene_async(dmnsn_scene *scene) +dmnsn_ray_trace_async(dmnsn_scene *scene) { dmnsn_future *future = dmnsn_new_future(); - dmnsn_raytrace_payload *payload = - dmnsn_malloc(sizeof(dmnsn_raytrace_payload)); + dmnsn_ray_trace_payload *payload = + dmnsn_malloc(sizeof(dmnsn_ray_trace_payload)); payload->future = future; payload->scene = scene; - dmnsn_new_thread(future, dmnsn_raytrace_scene_thread, payload); + dmnsn_new_thread(future, dmnsn_ray_trace_scene_thread, payload); return future; } /** Worker thread callback. */ -static int dmnsn_raytrace_scene_concurrent(void *ptr, unsigned int thread, - unsigned int nthreads); +static int dmnsn_ray_trace_scene_concurrent(void *ptr, unsigned int thread, + unsigned int nthreads); /* Thread callback -- set up the multithreaded engine */ static int -dmnsn_raytrace_scene_thread(void *ptr) +dmnsn_ray_trace_scene_thread(void *ptr) { - dmnsn_raytrace_payload *payload = ptr; + dmnsn_ray_trace_payload *payload = ptr; /* Pre-calculate bounding box transformations, etc. */ - dmnsn_initialize_scene(payload->scene); + dmnsn_scene_initialize(payload->scene); /* Time the bounding tree construction */ - dmnsn_start_timer(&payload->scene->bounding_timer); + dmnsn_timer_start(&payload->scene->bounding_timer); payload->prtree = dmnsn_new_prtree(payload->scene->objects); - dmnsn_stop_timer(&payload->scene->bounding_timer); + dmnsn_timer_stop(&payload->scene->bounding_timer); /* Set up the future object */ dmnsn_future_set_total(payload->future, payload->scene->canvas->height); /* Time the render itself */ - dmnsn_start_timer(&payload->scene->render_timer); - int ret = dmnsn_execute_concurrently(dmnsn_raytrace_scene_concurrent, + dmnsn_timer_start(&payload->scene->render_timer); + int ret = dmnsn_execute_concurrently(dmnsn_ray_trace_scene_concurrent, payload, payload->scene->nthreads); - dmnsn_stop_timer(&payload->scene->render_timer); + dmnsn_timer_stop(&payload->scene->render_timer); dmnsn_delete_prtree(payload->prtree); dmnsn_free(payload); @@ -100,12 +100,12 @@ dmnsn_raytrace_scene_thread(void *ptr) } /* - * Raytracing algorithm + * Ray-tracing algorithm */ /** The current state of the ray-tracing engine. */ -typedef struct dmnsn_raytrace_state { - const struct dmnsn_raytrace_state *parent; +typedef struct dmnsn_rtstate { + const struct dmnsn_rtstate *parent; const dmnsn_scene *scene; const dmnsn_intersection *intersection; @@ -127,12 +127,12 @@ typedef struct dmnsn_raytrace_state { double ior; dmnsn_color adc_value; -} dmnsn_raytrace_state; +} dmnsn_rtstate; -/** Compute a raytrace state from an intersection. */ +/** Compute a ray-tracing state from an intersection. */ static inline void -dmnsn_initialize_raytrace_state(dmnsn_raytrace_state *state, - const dmnsn_intersection *intersection) +dmnsn_rtstate_initialize(dmnsn_rtstate *state, + const dmnsn_intersection *intersection) { state->intersection = intersection; state->texture = intersection->object->texture; @@ -158,21 +158,20 @@ dmnsn_initialize_raytrace_state(dmnsn_raytrace_state *state, state->additional = dmnsn_black; } -/** Main helper for dmnsn_raytrace_scene_impl - shoot a ray. */ -static dmnsn_color dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, - dmnsn_line ray); +/** Main helper for dmnsn_ray_trace_scene_impl - shoot a ray. */ +static dmnsn_color dmnsn_ray_shoot(dmnsn_rtstate *state, dmnsn_line ray); -/* Actually raytrace a scene */ +/* Actually ray-trace a scene */ static int -dmnsn_raytrace_scene_concurrent(void *ptr, unsigned int thread, - unsigned int nthreads) +dmnsn_ray_trace_scene_concurrent(void *ptr, unsigned int thread, + unsigned int nthreads) { - const dmnsn_raytrace_payload *payload = ptr; + const dmnsn_ray_trace_payload *payload = ptr; dmnsn_future *future = payload->future; dmnsn_scene *scene = payload->scene; dmnsn_prtree *prtree = payload->prtree; - dmnsn_raytrace_state state = { + dmnsn_rtstate state = { .parent = NULL, .scene = scene, .prtree = prtree, @@ -192,9 +191,9 @@ dmnsn_raytrace_scene_concurrent(void *ptr, unsigned int thread, state.reclevel = scene->reclimit; state.ior = 1.0; state.adc_value = dmnsn_white; - dmnsn_color color = dmnsn_raytrace_shoot(&state, ray); + dmnsn_color color = dmnsn_ray_shoot(&state, ray); - dmnsn_set_pixel(scene->canvas, x, y, color); + dmnsn_canvas_set_pixel(scene->canvas, x, y, color); } dmnsn_future_increment(future); @@ -205,11 +204,11 @@ dmnsn_raytrace_scene_concurrent(void *ptr, unsigned int thread, /** Calculate the background color. */ static dmnsn_color -dmnsn_raytrace_background(const dmnsn_raytrace_state *state, dmnsn_line ray) +dmnsn_trace_background(const dmnsn_rtstate *state, dmnsn_line ray) { dmnsn_pigment *background = state->scene->background; if (state->scene->quality & DMNSN_RENDER_PIGMENT) { - return dmnsn_evaluate_pigment(background, dmnsn_vector_normalized(ray.n)); + return dmnsn_pigment_evaluate(background, dmnsn_vector_normalized(ray.n)); } else { return background->quick_color; } @@ -217,11 +216,11 @@ dmnsn_raytrace_background(const dmnsn_raytrace_state *state, dmnsn_line ray) /** Calculate the base pigment at the intersection. */ static void -dmnsn_raytrace_pigment(dmnsn_raytrace_state *state) +dmnsn_trace_pigment(dmnsn_rtstate *state) { dmnsn_pigment *pigment = state->texture->pigment; if (state->scene->quality & DMNSN_RENDER_PIGMENT) { - state->pigment = dmnsn_evaluate_pigment(pigment, state->pigment_r); + state->pigment = dmnsn_pigment_evaluate(pigment, state->pigment_r); } else { state->pigment = pigment->quick_color; } @@ -231,8 +230,7 @@ dmnsn_raytrace_pigment(dmnsn_raytrace_state *state) /** Get the color of a light ray at an intersection point. */ static dmnsn_color -dmnsn_raytrace_light_ray(dmnsn_raytrace_state *state, - const dmnsn_light *light) +dmnsn_trace_light_ray(dmnsn_rtstate *state, const dmnsn_light *light) { /** @todo: Start at the light source */ dmnsn_line shadow_ray = dmnsn_new_line( @@ -265,9 +263,9 @@ dmnsn_raytrace_light_ray(dmnsn_raytrace_state *state, /* Handle transparency */ if (state->scene->quality & DMNSN_RENDER_TRANSPARENCY) { - dmnsn_raytrace_state shadow_state = *state; - dmnsn_initialize_raytrace_state(&shadow_state, &shadow_caster); - dmnsn_raytrace_pigment(&shadow_state); + dmnsn_rtstate shadow_state = *state; + dmnsn_rtstate_initialize(&shadow_state, &shadow_caster); + dmnsn_trace_pigment(&shadow_state); if (shadow_state.pigment.trans >= dmnsn_epsilon) { /* Reflect the light */ @@ -298,7 +296,7 @@ dmnsn_raytrace_light_ray(dmnsn_raytrace_state *state, /** Handle light, shadow, and shading. */ static void -dmnsn_raytrace_lighting(dmnsn_raytrace_state *state) +dmnsn_trace_lighting(dmnsn_rtstate *state) { /* The ambient color */ state->diffuse = dmnsn_black; @@ -311,7 +309,7 @@ dmnsn_raytrace_lighting(dmnsn_raytrace_state *state) /* Iterate over each light */ DMNSN_ARRAY_FOREACH (dmnsn_light **, light, state->scene->lights) { - dmnsn_color light_color = dmnsn_raytrace_light_ray(state, *light); + dmnsn_color light_color = dmnsn_trace_light_ray(state, *light); if (!dmnsn_color_is_black(light_color)) { if (state->scene->quality & DMNSN_RENDER_FINISH) { /* Reflect the light */ @@ -354,7 +352,7 @@ dmnsn_raytrace_lighting(dmnsn_raytrace_state *state) /** Trace a reflected ray. */ static dmnsn_color -dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state) +dmnsn_trace_reflection(const dmnsn_rtstate *state) { dmnsn_color reflected = dmnsn_black; @@ -363,7 +361,7 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state) dmnsn_line refl_ray = dmnsn_new_line(state->r, state->reflected); refl_ray = dmnsn_line_add_epsilon(refl_ray); - dmnsn_raytrace_state recursive_state = *state; + dmnsn_rtstate recursive_state = *state; /* Calculate ADC value */ recursive_state.adc_value = reflection->reflection_fn( @@ -372,7 +370,7 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state) ); /* Shoot the reflected ray */ - dmnsn_color rec = dmnsn_raytrace_shoot(&recursive_state, refl_ray); + dmnsn_color rec = dmnsn_ray_shoot(&recursive_state, refl_ray); reflected = reflection->reflection_fn( reflection, rec, state->pigment, state->reflected, state->intersection->normal @@ -386,7 +384,7 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state) /** Handle transparency - must be called last to work correctly. */ static void -dmnsn_raytrace_transparency(dmnsn_raytrace_state *state) +dmnsn_trace_transparency(dmnsn_rtstate *state) { if (state->pigment.trans >= dmnsn_epsilon) { dmnsn_line trans_ray = dmnsn_new_line(state->r, state->intersection->ray.n); @@ -395,7 +393,7 @@ dmnsn_raytrace_transparency(dmnsn_raytrace_state *state) dmnsn_vector r = dmnsn_vector_normalized(trans_ray.n); dmnsn_vector n = state->intersection->normal; - dmnsn_raytrace_state recursive_state = *state; + dmnsn_rtstate recursive_state = *state; /* Calculate new refractive index */ if (dmnsn_vector_dot(r, n) < 0.0) { @@ -434,7 +432,7 @@ dmnsn_raytrace_transparency(dmnsn_raytrace_state *state) dmnsn_filter_light(state->adc_value, state->pigment); /* Shoot the transmitted ray */ - dmnsn_color rec = dmnsn_raytrace_shoot(&recursive_state, trans_ray); + dmnsn_color rec = dmnsn_ray_shoot(&recursive_state, trans_ray); dmnsn_color filtered = dmnsn_filter_light(rec, state->pigment); /* Conserve energy */ @@ -455,7 +453,7 @@ dmnsn_raytrace_transparency(dmnsn_raytrace_state *state) /* Shoot a ray, and calculate the color */ static dmnsn_color -dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, dmnsn_line ray) +dmnsn_ray_shoot(dmnsn_rtstate *state, dmnsn_line ray) { if (state->reclevel == 0 || dmnsn_color_intensity(state->adc_value) < state->scene->adc_bailout) @@ -469,32 +467,32 @@ dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, dmnsn_line ray) bool reset = state->reclevel == state->scene->reclimit - 1; if (dmnsn_prtree_intersection(state->prtree, ray, &intersection, reset)) { /* Found an intersection */ - dmnsn_initialize_raytrace_state(state, &intersection); + dmnsn_rtstate_initialize(state, &intersection); /* Pigment */ - dmnsn_raytrace_pigment(state); + dmnsn_trace_pigment(state); /* Finishes and shadows */ if (state->scene->quality & DMNSN_RENDER_LIGHTS) { - dmnsn_raytrace_lighting(state); + dmnsn_trace_lighting(state); } /* Reflection */ if (state->scene->quality & DMNSN_RENDER_REFLECTION) { state->additional = dmnsn_color_add( - dmnsn_raytrace_reflection(state), + dmnsn_trace_reflection(state), state->additional ); } /* Transparency */ if (state->scene->quality & DMNSN_RENDER_TRANSPARENCY) { - dmnsn_raytrace_transparency(state); + dmnsn_trace_transparency(state); } return dmnsn_color_add(state->diffuse, state->additional); } else { /* No intersection, return the background color */ - return dmnsn_raytrace_background(state, ray); + return dmnsn_trace_background(state, ray); } } -- cgit v1.2.3