From 5f8ce1e256462a9addbe318966a70a4bc6399bad Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Tue, 26 Jul 2011 09:20:06 -0600 Subject: Support multiple texture assignment properly. --- libdimension/raytrace.c | 62 +++++++++++++++++++++++++++++++------------------ 1 file changed, 39 insertions(+), 23 deletions(-) (limited to 'libdimension/raytrace.c') diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index 5d62738..06878fd 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -109,10 +109,13 @@ typedef struct dmnsn_raytrace_state { const dmnsn_scene *scene; const dmnsn_intersection *intersection; + const dmnsn_texture *texture; + const dmnsn_interior *interior; const dmnsn_prtree *prtree; unsigned int reclevel; dmnsn_vector r; + dmnsn_vector pigment_r; dmnsn_vector viewer; dmnsn_vector reflected; dmnsn_vector light; @@ -126,6 +129,35 @@ typedef struct dmnsn_raytrace_state { dmnsn_color adc_value; } dmnsn_raytrace_state; +/** Compute a raytrace state from an intersection. */ +static inline void +dmnsn_initialize_raytrace_state(dmnsn_raytrace_state *state, + const dmnsn_intersection *intersection) +{ + state->intersection = intersection; + state->texture = intersection->object->texture; + state->interior = intersection->object->interior; + + state->r = dmnsn_line_point(intersection->ray, intersection->t); + state->pigment_r = dmnsn_transform_vector( + intersection->object->pigment_trans, + state->r + ); + state->viewer = dmnsn_vector_normalized( + dmnsn_vector_negate(intersection->ray.n) + ); + state->reflected = dmnsn_vector_sub( + dmnsn_vector_mul( + 2*dmnsn_vector_dot(state->viewer, intersection->normal), + intersection->normal), + state->viewer + ); + + state->pigment = dmnsn_black; + state->diffuse = dmnsn_black; + state->additional = dmnsn_black; +} + /** Main helper for dmnsn_raytrace_scene_impl - shoot a ray. */ static dmnsn_color dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, dmnsn_line ray); @@ -191,9 +223,9 @@ dmnsn_raytrace_background(dmnsn_raytrace_state *state, dmnsn_line ray) static void dmnsn_raytrace_pigment(dmnsn_raytrace_state *state) { - dmnsn_pigment *pigment = state->intersection->texture->pigment; + dmnsn_pigment *pigment = state->texture->pigment; if (state->scene->quality & DMNSN_RENDER_PIGMENT) { - state->pigment = dmnsn_evaluate_pigment(pigment, state->r); + state->pigment = dmnsn_evaluate_pigment(pigment, state->pigment_r); } else { state->pigment = pigment->quick_color; } @@ -231,8 +263,7 @@ dmnsn_raytrace_light_ray(dmnsn_raytrace_state *state, } dmnsn_raytrace_state shadow_state = *state; - shadow_state.intersection = &shadow_caster; - shadow_state.reclevel = reclevel; + dmnsn_initialize_raytrace_state(&shadow_state, &shadow_caster); dmnsn_raytrace_pigment(&shadow_state); if ((state->scene->quality & DMNSN_RENDER_TRANSLUCENCY) @@ -261,7 +292,7 @@ dmnsn_raytrace_lighting(dmnsn_raytrace_state *state) /* The ambient color */ state->diffuse = dmnsn_black; - const dmnsn_finish *finish = &state->intersection->texture->finish; + const dmnsn_finish *finish = &state->texture->finish; if (finish->ambient) { state->diffuse = finish->ambient->ambient_fn(finish->ambient, state->pigment); @@ -306,7 +337,7 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state) { dmnsn_color reflected = dmnsn_black; - const dmnsn_finish *finish = &state->intersection->texture->finish; + const dmnsn_finish *finish = &state->texture->finish; if (finish->reflection) { dmnsn_line refl_ray = dmnsn_new_line(state->r, state->reflected); refl_ray = dmnsn_line_add_epsilon(refl_ray); @@ -344,7 +375,7 @@ dmnsn_raytrace_translucency(dmnsn_raytrace_state *state) if (dmnsn_vector_dot(r, n) < 0.0) { /* We are entering an object */ - recursive_state.ior = state->intersection->interior->ior; + recursive_state.ior = state->interior->ior; recursive_state.parent = state; } else { /* We are leaving an object */ @@ -403,22 +434,7 @@ dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, dmnsn_line ray) dmnsn_intersection intersection; bool reset = state->reclevel == state->scene->reclimit - 1; if (dmnsn_prtree_intersection(state->prtree, ray, &intersection, reset)) { - state->intersection = &intersection; - - state->r = dmnsn_line_point(intersection.ray, intersection.t); - state->viewer = dmnsn_vector_normalized( - dmnsn_vector_negate(intersection.ray.n) - ); - state->reflected = dmnsn_vector_sub( - dmnsn_vector_mul( - 2*dmnsn_vector_dot(state->viewer, intersection.normal), - intersection.normal), - state->viewer - ); - - state->pigment = dmnsn_black; - state->diffuse = dmnsn_black; - state->additional = dmnsn_black; + dmnsn_initialize_raytrace_state(state, &intersection); /* Pigment */ dmnsn_raytrace_pigment(state); -- cgit v1.2.3