From 6feb3007b1abd0a59940a9d10adac2ff7de34a50 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Sun, 5 Jul 2009 19:18:29 +0000 Subject: Document canvas optimizer interface and openGL interface. --- doc/libdimension.texi | 73 +++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 68 insertions(+), 5 deletions(-) (limited to 'doc') diff --git a/doc/libdimension.texi b/doc/libdimension.texi index 371a5dd..2433673 100644 --- a/doc/libdimension.texi +++ b/doc/libdimension.texi @@ -410,6 +410,9 @@ typedef struct @{ /* width, height */ unsigned int x, y; + /* An array of dmnsn_canvas_optimizer's - see below */ + dmnsn_array *optimizers; + /* ... */ @} dmnsn_canvas; @@ -427,25 +430,28 @@ dmnsn_color dmnsn_get_pixel(const dmnsn_canvas *canvas, void dmnsn_set_pixel(dmnsn_canvas *canvas, unsigned int x, unsigned int y, dmnsn_color color); -@findex dmnsn_pixel_at() -dmnsn_color *dmnsn_pixel_at(dmnsn_canvas *canvas, - unsigned int x, unsigned int y); @end example @cindex canvas @cindex rendering target -The target of a rendering operation in the Dimension Library is a canvas object, represented by the type @code{dmnsn_canvas *}. This type stores a @code{dmnsn_color} for each pixel in the @code{->pixels} field, as well as the dimensions of the canvas in the @code{->x} and @code{->y} fields. The pixel at (x,y) can be examined or set by the accessors @code{dmnsn_get_pixel()} and @code{dmnsn_set_pixel()}, and referenced by @code{dmnsn_pixel_at()}. +The target of a rendering operation in the Dimension Library is a canvas object, represented by the type @code{dmnsn_canvas *}. This type stores the dimensions of the canvas in the @code{->x} and @code{->y} fields. The pixel at (x,y) can be examined or set by the accessors @code{dmnsn_get_pixel()} and @code{dmnsn_set_pixel()}. Canvases may be imported from or exported to images. In the future, canvases will also be able to be treated as object textures, to support images as textures. @menu * PNG Import and Export:: Importing and exporting canvases to and from PNG files +* openGL:: Drawing and reading canvases to and from openGL buffers +* Canvas Optimization:: Optimizing a canvas for a later export @end menu @node PNG Import and Export @section PNG Import and Export @example +/* Optimize canvas for PNG exporting */ +@findex dmnsn_png_optimize_canvas() +int dmnsn_png_optimize_canvas(dmnsn_canvas *canvas); + /* Write canvas to file in PNG format. Returns 0 on success, nonzero on failure */ @findex dmnsn_png_write_canvas() @@ -463,8 +469,65 @@ dmnsn_progress *dmnsn_png_read_canvas_async(dmnsn_canvas **canvas, @end example @cindex PNG -The Dimension Library supports import and export of canvas to and from PNG files; this is currently the only supported image type. The interface is simple: @code{dmnsn_png_write_canvas()} writes the canvas in PNG format to the given file, at maximum quality; @code{dmnsn_png_read_canvas()} imports a PNG file to a canvas. The @code{*_async()} versions work as described in @ref{Asynchronicity}. +The Dimension Library supports import and export of canvas to and from PNG files; this is currently the only supported image type. The interface is simple: @code{dmnsn_png_write_canvas()} writes the canvas in PNG format to the given file, at maximum quality; @code{dmnsn_png_read_canvas()} imports a PNG file to a canvas. The @code{*_async()} versions work as described in @ref{Asynchronicity}. If it is known in advance that a canvas will be exported to a PNG file, calling @code{dmnsn_png_optimize_canvas()} on it before it is written to will speed up the export process; see @ref{Canvas Optimization}. + +@node openGL +@section openGL + +@example +/* Optimize canvas for GL drawing */ +@findex dmnsn_gl_optimize_canvas() +int dmnsn_gl_optimize_canvas(dmnsn_canvas *canvas); + +/* Write canvas to GL framebuffer. Returns 0 on success, nonzero on + failure. */ +@findex dmnsn_gl_write_canvas() +int dmnsn_gl_write_canvas(const dmnsn_canvas *canvas); + +/* Read a canvas from a GL framebuffer. Returns NULL on failure. */ +@findex dmnsn_gl_read_canvas() +dmnsn_canvas *dmnsn_gl_read_canvas(unsigned int x0, unsigned int y0, + unsigned int width, + unsigned int height); +@end example + +@cindex GL +@cindex openGL +Canvases may be written to or read from an openGL buffer with the @code{dmnsn_gl_write_canvas()} and @code{dmnsn_gl_read_canvas()} functions, respectively. Writing uses the @code{glDrawPixels()} GL function, and reading uses the @code{glReadPixels()} function. @code{dmnsn_gl_read_canvas()} starts reading at (@code{x0}, @code{y0}), and reads a @code{width}*@code{height} sized image. These operations should be fast (especially if optimized), so no @code{..._async()} versions are supplied. If it is known in advance that a canvas will be drawn to an openGL buffer, calling @code{dmnsn_gl_optimize_canvas()} on it before it is written to will speed up the export process; see @ref{Canvas Optimization}. + +@node Canvas Optimization +@section Canvas Optimization + +@example +/* Canvas optimizer callback types */ +@tindex dmnsn_canvas_optimizer_fn +typedef void dmnsn_canvas_optimizer_fn(dmnsn_canvas *canvas, + dmnsn_canvas_optimizer optimizer, + unsigned int x, unsigned int y); +@tindex dmnsn_canvas_optimizer_free_fn +typedef void dmnsn_canvas_optimizer_free_fn(void *ptr); + +/* Canvas optimizer */ +@tindex dmnsn_canvas_optimizer +typedef struct @{ + dmnsn_canvas_optimizer_fn *optimizer_fn; + dmnsn_canvas_optimizer_free_fn *free_fn; + void *ptr; +@} dmnsn_canvas_optimizer; + +/* Set a canvas optimizer */ +@findex dmnsn_optimize_canvas() +int dmnsn_optimize_canvas(dmnsn_canvas *canvas, + dmnsn_canvas_optimizer optimizer); +@end example + +@cindex optimization, canvas +@cindex optimization, export +If a canvas is to be exported to a different format, the export process can be sped up if the pixels are stored in the target format as they are written to a canvas. This is what canvas optimizers do: they register callbacks that are triggered upon a @code{dmnsn_set_pixel()} call, generally storing the color in the appropriate format for the target (sRGB for PNG, for example) in some other buffer. Then the exporting process is a breeze, because the canvas doesn't have to be converted to another format. + +The @code{dmnsn_canvas_optimizer} type stores a pointer to a callback function to be executed upon calls to @code{dmnsn_set_pixel()} in its @code{.optimizer_fn} field. This function should match the signature of the @code{dmnsn_canvas_optimizer_fn} type. Its @code{.ptr} field stores a generic pointer to any type of data the optimizer may wish to store. This pointer will be provided to its @code{.free_fn} callback when @code{dmnsn_delete_canvas()} is called, and may simply point to the standard library @code{free} function. +To register a new canvas optimizer, the program should first check that the same optimization hasn't already been applied by examining the @code{dmnsn_canvas *}'s @code{->optimizers} array, and testing each @code{dmnsn_canvas_optimizer}'s @code{.optimizer_fn} for equality with the address of the new callback. If the optimization hasn't yet been applied, the program should call @code{dmnsn_optimize_canvas()}, which returns 0 if it succeeded, and nonzero otherwise. Note that this function will fail if @code{dmnsn_set_pixel()} has ever been called on the target canvas, since pixels which have already been set would not be known to the optimizer. @node Objects @chapter Objects -- cgit v1.2.3