From 70373204b341fc91694c0293796230e447c51067 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Sat, 31 May 2014 13:04:56 -0400 Subject: scene: Put the light array on the pool. --- libdimension/scene.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libdimension/scene.c b/libdimension/scene.c index 3a73c48..4a083cf 100644 --- a/libdimension/scene.c +++ b/libdimension/scene.c @@ -30,12 +30,12 @@ static void dmnsn_scene_cleanup(void *ptr) { dmnsn_scene *scene = ptr; + DMNSN_ARRAY_FOREACH (dmnsn_object **, object, scene->objects) { dmnsn_delete_object(*object); } - - dmnsn_delete_array(scene->lights); dmnsn_delete_array(scene->objects); + dmnsn_delete_texture(scene->default_texture); dmnsn_delete_pigment(scene->background); } @@ -55,7 +55,7 @@ dmnsn_new_scene(dmnsn_pool *pool) scene->outer_width = 0; scene->outer_height = 0; scene->objects = DMNSN_NEW_ARRAY(dmnsn_object *); - scene->lights = DMNSN_NEW_ARRAY(dmnsn_light *); + scene->lights = DMNSN_PALLOC_ARRAY(pool, dmnsn_light *); scene->camera = NULL; scene->quality = DMNSN_RENDER_FULL; scene->reclimit = 5; -- cgit v1.2.3