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* Don't sleep(1) in GL test.Tavian Barnes2010-07-081-4/+1
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* Add regression test for commit 11d364ec365c46c21271012b566966d342a90a8b.Tavian Barnes2010-07-043-0/+51
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* Add regression test for previous commit.Tavian Barnes2010-07-043-0/+47
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* Move test scene code into render.c.Tavian Barnes2010-07-033-98/+89
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* New dmnsn_radians() and dmnsn_degrees() conversion functions.Tavian Barnes2010-07-031-2/+4
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* Code formatting fixes.Tavian Barnes2010-07-012-2/+4
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* Don't make a degenerate sphere in transformations.pov.Tavian Barnes2010-06-282-2/+2
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* Whitespace fixes.Tavian Barnes2010-06-201-1/+1
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* Abstract syntax tree improvements.Tavian Barnes2010-06-195-43/+57
| | | | Keep objects in a single DMNSN_AST_OBJECT node type.
* Fully implement POV-Ray transformations.Tavian Barnes2010-06-175-6/+113
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* New dmnsn_prtree_inside() function, rename dmnsn_prtree_search().Tavian Barnes2010-06-061-1/+1
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* Use "dimension.h" rather than <dimension.h> in #includes.Tavian Barnes2010-05-212-2/+2
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* Fix some copyright dates.Tavian Barnes2010-05-1023-23/+23
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* Only render in one combined `render' test.Tavian Barnes2010-05-064-83/+178
| | | | GL and PNG tests now only test import/export.
* Get rid of "../" in #includes.Tavian Barnes2010-05-062-2/+2
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* Use C99 for loop initializers.Tavian Barnes2010-05-051-2/+1
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* Write a PR-tree test.Tavian Barnes2010-05-051-0/+62
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* Replace BVSTs with priority R-trees.Tavian Barnes2010-05-052-45/+4
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* Fix some includes.Tavian Barnes2010-04-272-0/+2
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* Implement image_{width,height}.Tavian Barnes2010-04-164-5/+5
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* Support transforming pigments and textures in dimension.Tavian Barnes2010-04-153-12/+21
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* Support planes in dimension.Tavian Barnes2010-04-152-1/+15
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* Add plane object.Tavian Barnes2010-04-151-0/+6
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* Improve CSG and light handling.Tavian Barnes2010-04-104-2/+161
| | | | | | - Lights can be inside CSG objects - Lights can be modified by transformations - CSG objects can contain only one object
* New dmnsn_malloc() function, and friends.Tavian Barnes2010-04-073-87/+2
| | | | | | I'm tired of checking for malloc failures everywhere, considering it never happens. So just bail out whenever it does. A lot of stuff is guaranteed to succeed if it returns now.
* Implement CSG in front-end.Tavian Barnes2010-04-072-48/+56
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* Implement CSG differences in libdimension.Tavian Barnes2010-04-061-1/+1
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* Add CSG merges to libdimension.Tavian Barnes2010-04-061-1/+1
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* Add CSG intersections to libdimension.Tavian Barnes2010-04-061-1/+1
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* Add CSG unions to libdimension.Tavian Barnes2010-04-061-2/+12
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* New dmnsn_bounding_box type.Tavian Barnes2010-04-061-6/+6
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* Add --disable-png configure option.Tavian Barnes2010-04-011-0/+4
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* Add --disable-gl configure option.Tavian Barnes2010-04-011-0/+6
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* Support object identifiers.Tavian Barnes2010-03-312-2/+41
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* New dmnsn_clear_canvas() function.Tavian Barnes2010-03-241-0/+2
| | | | Makes valgrind happier about the GL test.
* Implement macro support.Tavian Barnes2010-03-232-14/+28
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* Implement most vector functions.Tavian Barnes2010-03-231-0/+33
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* Support the ternary operator.Tavian Barnes2010-03-221-1/+1
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* Add built-in float constants.Tavian Barnes2010-03-221-0/+16
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* Support logical ! operator.Tavian Barnes2010-03-222-2/+2
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* Support max() and min().Tavian Barnes2010-03-201-0/+8
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* Implement almost all float functions.Tavian Barnes2010-03-201-0/+72
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* A bunch more float functions.Tavian Barnes2010-03-202-12/+65
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* Support exp().Tavian Barnes2010-03-192-3/+3
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* Implement unit vectors.Tavian Barnes2010-03-091-2/+2
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* Don't treat colors and vectors as different types.Tavian Barnes2010-03-082-11/+11
| | | | | This allows things like 0.5*White, where White was #defined to be a color. POV-Ray's colors.inc almost parses now.
* Allow bare finishes in object modifiers.Tavian Barnes2010-02-281-6/+4
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* Adjust refreaction in tests.Tavian Barnes2010-02-253-17/+17
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* Parse interiors.Tavian Barnes2010-02-252-1/+7
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* New dmnsn_interior* type.Tavian Barnes2010-02-251-1/+13
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