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* Add polynomial test.Tavian Barnes2010-10-272-0/+63
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* Add torii to libdimension.Tavian Barnes2010-10-261-0/+22
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* Print something when warning test fails.Tavian Barnes2010-10-241-0/+4
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* Match the render.c scene's camera to demo.pov.Tavian Barnes2010-10-201-1/+5
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* Add cone support to libdimension.Tavian Barnes2010-10-201-2/+15
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* Add dmnsn_free() to match dmnsn_malloc().Tavian Barnes2010-09-261-1/+1
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* Support closed cylinders.Tavian Barnes2010-08-141-2/+2
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* Add cylinders to libdimension.Tavian Barnes2010-08-141-0/+10
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* Fix some -W{strict,missing}-prototypes warnings.Tavian Barnes2010-07-316-10/+10
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* Make DMNSN_PRTREE_B and internal types local to prtree.c.Tavian Barnes2010-07-181-0/+1
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* Rename dimension_impl.h to dimension-impl.h.Tavian Barnes2010-07-141-1/+1
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* Don't forget to delete display in success path in GL test.Tavian Barnes2010-07-081-0/+1
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* Don't sleep(1) in GL test.Tavian Barnes2010-07-081-4/+1
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* Move test scene code into render.c.Tavian Barnes2010-07-033-98/+89
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* New dmnsn_radians() and dmnsn_degrees() conversion functions.Tavian Barnes2010-07-031-2/+4
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* Code formatting fixes.Tavian Barnes2010-07-012-2/+4
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* New dmnsn_prtree_inside() function, rename dmnsn_prtree_search().Tavian Barnes2010-06-061-1/+1
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* Use "dimension.h" rather than <dimension.h> in #includes.Tavian Barnes2010-05-212-2/+2
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* Fix some copyright dates.Tavian Barnes2010-05-107-7/+7
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* Only render in one combined `render' test.Tavian Barnes2010-05-064-83/+178
| | | | GL and PNG tests now only test import/export.
* Get rid of "../" in #includes.Tavian Barnes2010-05-062-2/+2
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* Use C99 for loop initializers.Tavian Barnes2010-05-051-2/+1
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* Write a PR-tree test.Tavian Barnes2010-05-051-0/+62
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* Replace BVSTs with priority R-trees.Tavian Barnes2010-05-052-45/+4
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* Fix some includes.Tavian Barnes2010-04-272-0/+2
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* Add plane object.Tavian Barnes2010-04-151-0/+6
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* New dmnsn_malloc() function, and friends.Tavian Barnes2010-04-073-87/+2
| | | | | | I'm tired of checking for malloc failures everywhere, considering it never happens. So just bail out whenever it does. A lot of stuff is guaranteed to succeed if it returns now.
* Implement CSG differences in libdimension.Tavian Barnes2010-04-061-1/+1
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* Add CSG merges to libdimension.Tavian Barnes2010-04-061-1/+1
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* Add CSG intersections to libdimension.Tavian Barnes2010-04-061-1/+1
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* Add CSG unions to libdimension.Tavian Barnes2010-04-061-2/+12
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* New dmnsn_bounding_box type.Tavian Barnes2010-04-061-6/+6
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* Add --disable-png configure option.Tavian Barnes2010-04-011-0/+4
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* Add --disable-gl configure option.Tavian Barnes2010-04-011-0/+6
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* New dmnsn_clear_canvas() function.Tavian Barnes2010-03-241-0/+2
| | | | Makes valgrind happier about the GL test.
* Adjust refreaction in tests.Tavian Barnes2010-02-251-4/+4
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* New dmnsn_interior* type.Tavian Barnes2010-02-251-1/+13
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* Fix up license blurbs and copyright year.Tavian Barnes2010-01-279-15/+15
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* Add a C++ test.Tavian Barnes2010-01-172-1/+37
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* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-152-13/+13
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* Add reflection to test scene.Tavian Barnes2010-01-131-0/+2
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* Implement reflection.Tavian Barnes2010-01-091-7/+9
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* Clean up finish combination allocation semantics.tavianator2009-12-271-27/+7
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* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-231-6/+30
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* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-192-12/+12
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* Translucency support.Tavian Barnes2009-11-181-1/+4
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* Use CIE 1931 RGB for dmnsn_color_illuminate().Tavian Barnes2009-11-171-7/+5
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* Tweak test scene a bit.Tavian Barnes2009-11-171-2/+2
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* Implement phong shading.Tavian Barnes2009-11-171-2/+8
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* Make finish callback a propper BRDF.Tavian Barnes2009-11-171-0/+1
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