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* Rename dmnsn_bvst_copy() to dmnsn_copy_bvst().Tavian Barnes2010-03-163-3/+3
* Handle nested refractive objects correctly.Tavian Barnes2010-03-021-11/+24
* Implement refraction.Tavian Barnes2010-02-251-5/+39
* Point the normal vectors away from the object.Tavian Barnes2010-02-255-13/+10
* Add the dmnsn_interior* to dmnsn_intersection*.Tavian Barnes2010-02-253-11/+14
* Forgot to dmnsn_delete_interior() in dmnsn_delete_object().Tavian Barnes2010-02-251-0/+1
* New dmnsn_interior* type.Tavian Barnes2010-02-257-4/+99
* Determine nthreads in dmnsn_new_scene().Tavian Barnes2010-02-232-11/+12
* Rename `limit' scene field to `reclimit'.Tavian Barnes2010-02-233-11/+11
* Revert "Use dmnsn_assert for array range checks."Tavian Barnes2010-02-101-3/+14
* Use dmnsn_assert for array range checks.Tavian Barnes2010-02-101-14/+3
* New dmnsn_assert() macro for invariant violations.Tavian Barnes2010-02-091-0/+10
* Add -rdynamic to make backtraces more helpful().Tavian Barnes2010-02-021-1/+4
* Fix up license blurbs and copyright year.Tavian Barnes2010-01-2746-46/+46
* Check for empty array in dmnsn_array_pop().Tavian Barnes2010-01-181-0/+5
* Add proper range checks to dmnsn_array_insert() and _remove().Tavian Barnes2010-01-181-4/+11
* Don't use __FILE__ as a fallback for DMNSN_FUNC.Tavian Barnes2010-01-181-1/+1
* Use standard C for texture callback macros.Tavian Barnes2010-01-181-28/+25
* Make quality flags work in C++.Tavian Barnes2010-01-171-2/+4
* Missed some kD splay tree references.Tavian Barnes2010-01-171-6/+6
* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-155-104/+98
* Don't convert to Lab on every dmnsn_add_color().Tavian Barnes2010-01-141-4/+10
* Some color handling fixes.Tavian Barnes2010-01-141-6/+9
* Don't reflect transparent colors.Tavian Barnes2010-01-141-0/+2
* Finally proper translucency semantics.Tavian Barnes2010-01-143-45/+51
* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-143-12/+18
* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
* New use dmnsn_color_gradient() for weighted reflections.Tavian Barnes2010-01-133-33/+21
* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-133-13/+20
* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-136-40/+76
* Implement reflection.Tavian Barnes2010-01-0910-57/+252
* Calculate transformed surface normals correctly.Tavian Barnes2010-01-091-3/+9
* Clamp negative values in phong shading.Tavian Barnes2010-01-091-1/+6
* Make recursion limit a scene parameter.Tavian Barnes2010-01-083-18/+22
* Modularize translucency.Tavian Barnes2010-01-081-28/+32
* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-082-6/+5
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
* Make quality settings into flags.Tavian Barnes2010-01-062-14/+14
* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-0610-182/+278
* Clean up finish combination allocation semantics.tavianator2009-12-271-15/+29
* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-235-31/+172
* Fix argument order to copysign().Tavian Barnes2009-12-161-6/+6
* Work in sRGB to be more like POV-Ray.Tavian Barnes2009-12-073-185/+128
* Finish camera placement routine.Tavian Barnes2009-11-271-2/+3
* Fake camera semantics until I figure out the real ones.Tavian Barnes2009-11-272-0/+33