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* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-155-104/+98
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* Don't convert to Lab on every dmnsn_add_color().Tavian Barnes2010-01-141-4/+10
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* Some color handling fixes.Tavian Barnes2010-01-141-6/+9
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* Don't reflect transparent colors.Tavian Barnes2010-01-141-0/+2
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* Finally proper translucency semantics.Tavian Barnes2010-01-143-45/+51
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* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
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* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
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* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-143-12/+18
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* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
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* New use dmnsn_color_gradient() for weighted reflections.Tavian Barnes2010-01-133-33/+21
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* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
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* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-133-13/+20
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* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-136-40/+76
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* Implement reflection.Tavian Barnes2010-01-0910-57/+252
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* Calculate transformed surface normals correctly.Tavian Barnes2010-01-091-3/+9
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* Clamp negative values in phong shading.Tavian Barnes2010-01-091-1/+6
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* Make recursion limit a scene parameter.Tavian Barnes2010-01-083-18/+22
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* Modularize translucency.Tavian Barnes2010-01-081-28/+32
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* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-082-6/+5
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
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* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
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* Make quality settings into flags.Tavian Barnes2010-01-062-14/+14
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* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-0610-182/+278
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* Clean up finish combination allocation semantics.tavianator2009-12-271-15/+29
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* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-235-31/+172
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* Fix argument order to copysign().Tavian Barnes2009-12-161-6/+6
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* Work in sRGB to be more like POV-Ray.Tavian Barnes2009-12-073-185/+128
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* Finish camera placement routine.Tavian Barnes2009-11-271-2/+3
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* Fake camera semantics until I figure out the real ones.Tavian Barnes2009-11-272-0/+33
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* Add source filename to dmnsn_error() output.Tavian Barnes2009-11-252-5/+11
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* Fix progress calculation in raytracing.Tavian Barnes2009-11-201-1/+1
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* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-196-77/+72
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* Refactor raytrace.c a bit.Tavian Barnes2009-11-191-56/+81
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* Implement translucency with shadows.Tavian Barnes2009-11-191-10/+35
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* Calculate .filter and .trans correctly in dmnsn_color_filter().Tavian Barnes2009-11-191-1/+5
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* Make dmnsn_illuminate_color() perceptually uniform.Tavian Barnes2009-11-191-54/+54
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* Translucency support.Tavian Barnes2009-11-186-49/+137
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* Use CIE 1931 RGB for dmnsn_color_illuminate().Tavian Barnes2009-11-172-19/+94
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* Implement phong shading.Tavian Barnes2009-11-173-12/+48
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* Make finish callback a propper BRDF.Tavian Barnes2009-11-174-31/+52
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* Use "diffuse" instead of "specular" for diffuse finish.Tavian Barnes2009-11-172-6/+6
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* PGO build improvements.Tavian Barnes2009-11-131-3/+13
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* Implement profile-guided optimization builds.Tavian Barnes2009-11-121-0/+9
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* Make dmnsn_illuminate_color() work, with sRGB for now.Tavian Barnes2009-11-111-20/+7
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* Raytrace one row of pixels per thread.Tavian Barnes2009-11-091-5/+2
| | | | | | The theory is that if the next ray shot is closer to the previous ray, the k-D splay tree will work better because we're more likely to hit the same object.
* Correct dmnsn_color_illuminate().Tavian Barnes2009-11-092-11/+19
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* Use finishes.Tavian Barnes2009-11-094-65/+101
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* Add support for finishes (BRDFs).Tavian Barnes2009-11-096-3/+129
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* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-094-11/+23
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