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* Fix PR-tree implementation.Tavian Barnes2010-08-011-13/+14
* Fix some -W{strict,missing}-prototypes warnings.Tavian Barnes2010-07-3114-23/+23
* Move test outside of loop in dmnsn_prtree_intersection_recursive().Tavian Barnes2010-07-201-7/+13
* Use dmnsn_min() and _max() in dmnsn_vector_min() and _max().Tavian Barnes2010-07-181-10/+10
* Make DMNSN_PRTREE_B and internal types local to prtree.c.Tavian Barnes2010-07-182-12/+14
* Remove degeneracy test from ray-box intersections.Tavian Barnes2010-07-181-17/+25
* Speed up cube intersection tests.Tavian Barnes2010-07-161-83/+60
* Add descriptive comment to new branchless ray-AABB intersection tests.Tavian Barnes2010-07-151-0/+9
* Remove some unneeded tests from ray-AABB intersection tests.Tavian Barnes2010-07-151-43/+28
* Clean up optimized ray-AABB intersection code a bit.Tavian Barnes2010-07-151-21/+29
* Precalculate 1.0/ray.n.{x,y,z} for ray-box intersection tests.Tavian Barnes2010-07-141-12/+17
* Rename dimension_impl.h to dimension-impl.h.Tavian Barnes2010-07-1411-10/+11
* Don't expose the contents of struct dmnsn_progress.Tavian Barnes2010-07-146-25/+50
* Save some degeneracy tests in ray-AABB intersection tests.Tavian Barnes2010-07-091-16/+14
* New dmnsn_radians() and dmnsn_degrees() conversion functions.Tavian Barnes2010-07-031-1/+13
* Make dmnsn_perspective_camera_ray_fn() more idiomatic.Tavian Barnes2010-07-031-9/+5
* Make dmnsn_ray_box_intersection() return false for zero boxes.Tavian Barnes2010-07-031-3/+3
* Code formatting fixes.Tavian Barnes2010-07-011-4/+12
* Add some functionality checks to configure.ac for platform.c.Tavian Barnes2010-06-291-7/+33
* Move platform-specific stuff in libdimension into platform.c.Tavian Barnes2010-06-294-26/+48
* Use sched_getaffinity() rather than sysconf(_SC_NPROCESSORS_ONLN).Tavian Barnes2010-06-285-10/+72
* Don't make a degenerate sphere in transformations.pov.Tavian Barnes2010-06-281-5/+5
* Whitespace fixes.Tavian Barnes2010-06-201-1/+1
* Add some macros to make printf()-ing geometric types easier.Tavian Barnes2010-06-201-0/+18
* Bulk-load CSG unions.Tavian Barnes2010-06-142-4/+7
* New dmnsn_bounding_box_is_infinite() predicate.Tavian Barnes2010-06-063-8/+10
* Don't use an anonymous union in prtree.c.Tavian Barnes2010-06-061-25/+25
* New bounding box special constructors.Tavian Barnes2010-06-065-31/+37
* New dmnsn_prtree_inside() function, rename dmnsn_prtree_search().Tavian Barnes2010-06-064-16/+55
* Add children to dmnsn_objects, which enables splitting unions.Tavian Barnes2010-06-055-62/+68
* Rename `precompute' to `init'.Tavian Barnes2010-06-046-34/+34
* Use precompute callback for CSG objects.Tavian Barnes2010-06-041-76/+123
* Add refcounts to textures and interiors.Tavian Barnes2010-06-034-11/+31
* Add precompute callback to objects.Tavian Barnes2010-05-312-4/+12
* Precompute objects in dmnsn_raytrace_scene() rather than dmnsn_new_prtree().Tavian Barnes2010-05-303-11/+8
* Slight prtree search optimization.Tavian Barnes2010-05-291-5/+5
* Clean up sphere intersection code a bit.Tavian Barnes2010-05-251-6/+6
* Fix memory handling in dmnsn_new_thread().Tavian Barnes2010-05-211-1/+2
* Store the bounding boxes of child PR-tree nodes in the parent.Tavian Barnes2010-05-202-60/+67
* New dmnsn_vector_element() function.Tavian Barnes2010-05-181-0/+25
* Add a pkg-config file to libdimension.Tavian Barnes2010-05-132-0/+14
* Don't attempt to use profile data for profiling build.Tavian Barnes2010-05-131-1/+1
* Fix some copyright dates.Tavian Barnes2010-05-1036-36/+36
* Write some more docs, and fix a couple things noticed while writing them.Tavian Barnes2010-05-104-7/+7
* New dmnsn_new_thread() function.Tavian Barnes2010-05-096-174/+228
* Clean up some unused variables.Tavian Barnes2010-05-092-4/+1
* New DMNSN_ARRAY_FOREACH() macro, faster than iterating with dmnsn_array_get().Tavian Barnes2010-05-087-53/+48
* Handle degenerate cases in ray/box intersections.Tavian Barnes2010-05-082-1/+19
* Fix argument to malloc().Tavian Barnes2010-05-071-1/+1
* Don't store unbounded objects (planes, etc.) in the PR-tree.Tavian Barnes2010-05-072-24/+94