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dimension.git
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teapot
A high-performance photo-realistic 3-D renderer
Tavian Barnes <tavianator@tavianator.com>
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Author
Age
Files
Lines
*
Add proper range checks to dmnsn_array_insert() and _remove().
Tavian Barnes
2010-01-18
1
-4
/
+11
*
Don't use __FILE__ as a fallback for DMNSN_FUNC.
Tavian Barnes
2010-01-18
1
-1
/
+1
*
Use standard C for texture callback macros.
Tavian Barnes
2010-01-18
1
-28
/
+25
*
Make quality flags work in C++.
Tavian Barnes
2010-01-17
1
-2
/
+4
*
Missed some kD splay tree references.
Tavian Barnes
2010-01-17
1
-6
/
+6
*
Rename kD splay trees to Bounding Volume Splay Trees.
Tavian Barnes
2010-01-15
5
-104
/
+98
*
Don't convert to Lab on every dmnsn_add_color().
Tavian Barnes
2010-01-14
1
-4
/
+10
*
Some color handling fixes.
Tavian Barnes
2010-01-14
1
-6
/
+9
*
Don't reflect transparent colors.
Tavian Barnes
2010-01-14
1
-0
/
+2
*
Finally proper translucency semantics.
Tavian Barnes
2010-01-14
3
-45
/
+51
*
Collapse some repeated work in raytracing.
Tavian Barnes
2010-01-14
1
-18
/
+18
*
Match POV-Ray's default trace limit of 5.
Tavian Barnes
2010-01-14
1
-1
/
+1
*
Make number of raytracing worker threads configurable.
Tavian Barnes
2010-01-14
3
-12
/
+18
*
Match POV-Ray transparency semantics a bit better.
Tavian Barnes
2010-01-14
1
-2
/
+1
*
New use dmnsn_color_gradient() for weighted reflections.
Tavian Barnes
2010-01-13
3
-33
/
+21
*
Fold repeated dmnsn_line_point() calls.
Tavian Barnes
2010-01-13
1
-19
/
+11
*
Implement proper texture overloading.
Tavian Barnes
2010-01-13
1
-71
/
+48
*
Clean up internal raytracing API a bit.
Tavian Barnes
2010-01-13
3
-13
/
+20
*
Split finish_fn into diffuse_fn and specular_fn.
Tavian Barnes
2010-01-13
6
-40
/
+76
*
Implement reflection.
Tavian Barnes
2010-01-09
10
-57
/
+252
*
Calculate transformed surface normals correctly.
Tavian Barnes
2010-01-09
1
-3
/
+9
*
Clamp negative values in phong shading.
Tavian Barnes
2010-01-09
1
-1
/
+6
*
Make recursion limit a scene parameter.
Tavian Barnes
2010-01-08
3
-18
/
+22
*
Modularize translucency.
Tavian Barnes
2010-01-08
1
-28
/
+32
*
Kill DMNSN_RENDER_OBJECTS.
Tavian Barnes
2010-01-08
2
-6
/
+5
*
Clean up internal raytracing API a bit.
Tavian Barnes
2010-01-07
1
-60
/
+74
*
Limit recursion depth in raytracing.
Tavian Barnes
2010-01-06
1
-9
/
+20
*
Make quality settings into flags.
Tavian Barnes
2010-01-06
2
-14
/
+14
*
Split up objects, finishes, pigments, lights, cameras, etc.
Tavian Barnes
2010-01-06
10
-182
/
+278
*
Clean up finish combination allocation semantics.
tavianator
2009-12-27
1
-15
/
+29
*
Separate finishes into single-purpose finishes.
Tavian Barnes
2009-12-23
5
-31
/
+172
*
Fix argument order to copysign().
Tavian Barnes
2009-12-16
1
-6
/
+6
*
Work in sRGB to be more like POV-Ray.
Tavian Barnes
2009-12-07
3
-185
/
+128
*
Finish camera placement routine.
Tavian Barnes
2009-11-27
1
-2
/
+3
*
Fake camera semantics until I figure out the real ones.
Tavian Barnes
2009-11-27
2
-0
/
+33
*
Add source filename to dmnsn_error() output.
Tavian Barnes
2009-11-25
2
-5
/
+11
*
Fix progress calculation in raytracing.
Tavian Barnes
2009-11-20
1
-1
/
+1
*
Use dmnsn_new_*() rather than dmnsn_*_construct().
Tavian Barnes
2009-11-19
6
-77
/
+72
*
Refactor raytrace.c a bit.
Tavian Barnes
2009-11-19
1
-56
/
+81
*
Implement translucency with shadows.
Tavian Barnes
2009-11-19
1
-10
/
+35
*
Calculate .filter and .trans correctly in dmnsn_color_filter().
Tavian Barnes
2009-11-19
1
-1
/
+5
*
Make dmnsn_illuminate_color() perceptually uniform.
Tavian Barnes
2009-11-19
1
-54
/
+54
*
Translucency support.
Tavian Barnes
2009-11-18
6
-49
/
+137
*
Use CIE 1931 RGB for dmnsn_color_illuminate().
Tavian Barnes
2009-11-17
2
-19
/
+94
*
Implement phong shading.
Tavian Barnes
2009-11-17
3
-12
/
+48
*
Make finish callback a propper BRDF.
Tavian Barnes
2009-11-17
4
-31
/
+52
*
Use "diffuse" instead of "specular" for diffuse finish.
Tavian Barnes
2009-11-17
2
-6
/
+6
*
PGO build improvements.
Tavian Barnes
2009-11-13
1
-3
/
+13
*
Implement profile-guided optimization builds.
Tavian Barnes
2009-11-12
1
-0
/
+9
*
Make dmnsn_illuminate_color() work, with sRGB for now.
Tavian Barnes
2009-11-11
1
-20
/
+7
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