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* Get rid of dmnsn_color_is_black().Tavian Barnes2011-11-072-22/+15
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* Prevent hangs in dmnsn_polynomial_solve.Tavian Barnes2011-11-041-13/+21
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* Simplify loop condition in PR-tree traversal.Tavian Barnes2011-11-031-6/+4
| | | | | Doing this used to actually generate *worse* code, but now it looks like it generates much better code.
* Clean up PR-tree intersection code.Tavian Barnes2011-11-021-24/+23
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* Use Rouillier and Zimmerman's version of the Uspensky algorithm.Tavian Barnes2011-10-313-191/+153
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* Make PNG and GL share the same optimizer.Tavian Barnes2011-10-306-74/+103
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* Make API more consistent.Tavian Barnes2011-10-3039-159/+184
| | | | Object methods should be dmnsn_<object>_<fn>().
* Rename progress objects to future objects.Tavian Barnes2011-10-1916-264/+261
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* Add a getrusage() implementation of dmnsn_get_times().Tavian Barnes2011-09-301-13/+37
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* Correct pattern documentation.Tavian Barnes2011-09-231-1/+1
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* Make dmnsn_color_mul() scale dmnsn_color::trans too.Tavian Barnes2011-09-191-2/+7
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* Add ImageMaps to Python module.Tavian Barnes2011-09-182-1/+23
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* Round correctly when converting colors to integers.Tavian Barnes2011-09-184-24/+35
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* Transform normals as pseudovectors, not vectors.Tavian Barnes2011-09-146-45/+67
| | | | | | | | Also clarify the vector transformation API. Instead of dmnsn_transform_vector(), we have: - dmnsn_transform_point() - dmnsn_transform_direction() - dmnsn_transform_normal()
* Slight cone intersection code improvements.Tavian Barnes2011-09-121-3/+4
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* Use dmnsn_object::intrinsic_trans from Python.Tavian Barnes2011-09-121-1/+1
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* Implement cone caps as separate objects.Tavian Barnes2011-09-121-45/+68
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* Fix pigment_trans calculation in deeply nested objects.Tavian Barnes2011-09-121-11/+22
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* Add dmnsn_color printf macros.Tavian Barnes2011-09-121-3/+9
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* Update copyright years.Tavian Barnes2011-08-3154-54/+54
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* Use a more interesting pattern than "blue" for canvas import/export tests.Tavian Barnes2011-08-295-6/+68
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* Simplify canvas export functions a bit.Tavian Barnes2011-08-272-143/+27
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* Update configure.ac to autoconf 2.68.Tavian Barnes2011-08-261-2/+4
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* Remove .bench files on make clean.Tavian Barnes2011-08-261-0/+3
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* Use the AX_PTHREAD macro to detect pthread flags properly.Tavian Barnes2011-08-261-3/+4
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* Use DMNSN_INTERNAL for prtree functions.Tavian Barnes2011-08-254-8/+15
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* Rename dimension-impl.h to dimension-internal.hTavian Barnes2011-08-2518-20/+20
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* Don't evaluate the background color if we don't have to.Tavian Barnes2011-08-211-6/+5
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-218-161/+14
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* Don't dynamically allocate timers.Tavian Barnes2011-08-215-39/+15
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* Cancel all ccthreads first before joining them on cleanup.Tavian Barnes2011-08-191-0/+6
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* Support thread cancelation, and handle ^C in the client.Tavian Barnes2011-08-194-23/+82
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* Handle reflection correctly in the client.Tavian Barnes2011-08-181-4/+2
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* Handle reflection of light and transmitted rays.Tavian Barnes2011-08-185-42/+108
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* Fix dmnsn_png_read_canvas() error handling.Tavian Barnes2011-08-151-14/+9
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* Rename "translucency" to "transparency".Tavian Barnes2011-08-124-12/+12
| | | | Perhaps I should look up terms before I use them.
* Make min_wait less hacky.Tavian Barnes2011-08-082-8/+9
| | | | I wish C had the `mutable' keyword.
* Fix doc cleanup.Tavian Barnes2011-08-031-3/+3
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* Wrap pthread API to reduce duplicated error tests.Tavian Barnes2011-08-027-189/+369
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* Support rendering image subregions.Tavian Barnes2011-07-293-2/+19
| | | | This is the first step to supporting distributed renders.
* Add leopard pigment.Tavian Barnes2011-07-284-1/+56
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* Make the checker pattern a singleton.Tavian Barnes2011-07-285-26/+16
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* Remove color_maps.Tavian Barnes2011-07-286-169/+109
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* Use quick_color only for solid pigments.Tavian Barnes2011-07-272-18/+6
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* Add some sanity checking.Tavian Barnes2011-07-261-0/+2
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* Support multiple texture assignment properly.Tavian Barnes2011-07-269-69/+80
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* Implement triangles.Tavian Barnes2011-07-134-1/+128
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* Clean up tests a bit.Tavian Barnes2011-07-131-10/+12
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* Fix up some Doxygen documentation.Tavian Barnes2011-06-174-4/+8
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* Use a default diffuse amount of 0.7.Tavian Barnes2011-06-171-1/+1
| | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.