Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Make triangles smooth. | Tavian Barnes | 2011-12-17 | 1 | -1/+1 | |
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* | Re-think colors. | Tavian Barnes | 2011-12-14 | 2 | -24/+35 | |
| | | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation. | |||||
* | Be more consistent about using sRGB in the client. | Tavian Barnes | 2011-11-28 | 1 | -9/+7 | |
| | | | | Also, expose the sRGB C and C^-1 functions. | |||||
* | Use Rouillier and Zimmerman's version of the Uspensky algorithm. | Tavian Barnes | 2011-10-31 | 1 | -8/+8 | |
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* | Make API more consistent. | Tavian Barnes | 2011-10-30 | 3 | -9/+9 | |
| | | | | Object methods should be dmnsn_<object>_<fn>(). | |||||
* | Rename progress objects to future objects. | Tavian Barnes | 2011-10-19 | 2 | -4/+4 | |
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* | Add ImageMaps to Python module. | Tavian Barnes | 2011-09-18 | 2 | -1/+23 | |
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* | Use a more interesting pattern than "blue" for canvas import/export tests. | Tavian Barnes | 2011-08-29 | 5 | -6/+68 | |
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* | Use DMNSN_INTERNAL for prtree functions. | Tavian Barnes | 2011-08-25 | 1 | -2/+3 | |
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* | Rename dimension-impl.h to dimension-internal.h | Tavian Barnes | 2011-08-25 | 1 | -1/+1 | |
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* | Replace sky_spheres with a single background pigment. | Tavian Barnes | 2011-08-21 | 1 | -8/+3 | |
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* | Handle reflection correctly in the client. | Tavian Barnes | 2011-08-18 | 1 | -4/+2 | |
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* | Wrap pthread API to reduce duplicated error tests. | Tavian Barnes | 2011-08-02 | 1 | -1/+1 | |
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* | Remove color_maps. | Tavian Barnes | 2011-07-28 | 1 | -49/+89 | |
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* | Implement triangles. | Tavian Barnes | 2011-07-13 | 1 | -0/+33 | |
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* | Clean up tests a bit. | Tavian Barnes | 2011-07-13 | 1 | -10/+12 | |
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* | Use a default diffuse amount of 0.7. | Tavian Barnes | 2011-06-17 | 1 | -1/+1 | |
| | | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6. | |||||
* | Use propper extensions for tests. | Tavian Barnes | 2011-06-14 | 1 | -12/+12 | |
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* | Vast libdimension API and internals improvements. | Tavian Barnes | 2011-06-13 | 2 | -27/+38 | |
| | | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility. | |||||
* | Make lights more generic to support directional lights. | Tavian Barnes | 2011-05-30 | 1 | -1/+1 | |
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* | Handle sRGB gamma correctly. | Tavian Barnes | 2011-05-28 | 1 | -8/+16 | |
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* | Add refcounts to cameras. | Tavian Barnes | 2011-05-21 | 1 | -2/+3 | |
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* | Switch to Blender model of filtered transparency. | Tavian Barnes | 2011-05-20 | 1 | -3/+3 | |
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* | Add a refcount to canvases. | Tavian Barnes | 2011-05-20 | 1 | -1/+1 | |
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* | Fix leak in failure path in GL test. | Tavian Barnes | 2011-05-17 | 1 | -0/+1 | |
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* | Add a refcount to objects. | Tavian Barnes | 2011-05-16 | 2 | -5/+5 | |
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* | Group tests and benchmarks with the corresponding source code. | Tavian Barnes | 2011-05-15 | 13 | -0/+1105 | |